Week 04

Design

  • Iterated on Cavern-specific track with elevation and angled view for better visibility
  • Balanced car waypoint system to simulate professional vs hesitant drivers
  • Rebuilt prototype with new physics-based system for routes and accidents
  • Added respawning and cheering features to enhance player experience

Programming

  • Implemented track transform function and waypoint system for designer adjustments
  • Explored Visual Effect Graph and particle system to prototype fire effect
  • Debugged rendering issues across different machines and Cavern system
  • Built and iterated fire shader; began setting up general shader pipeline

Art

  • Created image sprites for VFX and revised team logo after feedback
  • Completed two character designs; produced new poster sketches and explored style alignment
  • Defined art direction: stylized 2D/cel-shading inspired by Splatoon, excluding color palette
  • Paused environment to prioritize character and VFX model testing for Cavern