In the first week of the semester, our team held an initial meeting with the instructor to discuss project goals and potential directions. We decided to develop a multiplayer experience for the CAVERN, leveraging its 270-degree screen. After reviewing the CAVERN documentation together and brainstorming ideas, we settled on creating a cheering-based F1 racing game, where players act as the audience and influence the race by cheering for their favorite cars. Additionally, we held an internal team meeting to define individual roles, establish our schedule, and set core working hours.

Gold Spike

At the end of the week, we consolidated our ideas onto a paper sheet and presented them during a workshop session, where we received valuable peer feedback to help refine our concept.
