Quarter Presentation and Final Direction
During the week, we finished our quarterly presentation and decided on the final direction of our future project, which is to create 3D models in Ai and add them to Alice’s library of resources.
People to Consult
Jonathan Walton – Knows a lot about UI design / game design
Dave Culyba – Long-time developer on Alice
Steve Audia – Worked on Alice even before it was a CMU project
Doug Slater – Worked on Alice and teaches kids game creation
Mike Christel – Has lots of experience w/ playtesting and HCI
Jesse Schell – Expert in game design
Mosha Mahler & Ruth Comley – General 3D pipeline issues / problems
Potential Approaches Suggestion From Faculty
Generate assets ahead of time, categorize, and add them to Alice library
Maybe use AI to generate prompts for AI asset generation
Code generation specifically for animation might be ok, since this is difficult in Alice
Create a system to generate AI prompts more easily
Design/Development Advice
Envision one specific workflow, and figure out how to improve it
Making asset/content creation easier is frequently requested feature in Alice
Focus on feasibility, rather than current hardware reqs and cost
Alice geared towards education, so don’t over-simplify potential learning opportunities
Get integration with Alice working ASAP
Consideration prompt moderation
Make sure to deliver a packet of guidelines, lessons learned, and next steps
Focus on building separate tools first, worry about end-to-end integration later
Miscellaneous recommendations
Major goal should be encouraging storytelling + creativity
Possibly train AI on existing Alice assets
Find out how Alice is used in a school curriculum
Check out AI tools available in Blender
Talk to AI animation team
Look at Scratch, a block-based programming language (scratch.mit.edu)
Ask Don Slater about students using Alice to learn programming
Programmer Update:
Ui Interface Programming
UIUX Update:
Wrote test plan for next week user test
Team Logo Update: