Reflection and improvement
After playtest, we realized that the existing ai 3d model generation software doesn’t satisfy the users’ needs. But Ai texture was surprisingly good, so we decided to create a series of handmade models based on Alice’s theme to satisfy users’ needs.
3D Assets Update
Hand-made models, Ai generated textures
UI&UX Update
Updated current Figma prototype
- Make the ui flow fit the logic of the tech demo
- Pressed Regenerate Texture Button >show new textures, new textures will be listed
- Add double confirmation step before import the 3d models
Discoveries from Playtesting:
- Most testers couldn’t figure out what to type in into the model description and texture description blocks. (They don’t know what will exactly be affected by these 2 prompts)
- Description placeholder for these 2 blocks
- Some testers had spell error
- Simpler prompts generate better mesh
- Have an intro page for our tool
- Some simple tech issues that decrease UX can be fixed
- Texture/model block placeholder
- Disable generation button during generation process
- One verbal hint -> have a music during generation
Tech Update:
– Allow the user to recreate the texture for a generated model
– Switch our tool to use py4j
– Show an accurate progress bar for model/texture generation
Based on our current UI in our working demo, I created a playtest focused program that is able to let users play around with inputs, prompts and generate models like the original one does. However, no actual model will be generated, as we would be focusing on tracking the amount of time users would be willing to wait before quiting.
And then all inputs from users will be recorded into a .txt file, and then analyzed by our UX specialist afterwards.