Week 8

Playtesting

Designed Playtest for Saturday

Created pretest survey

  • Sent to the ETC students: have a general understanding of users’ expectations about the 3D model generation time.
  • Results: Users could patiently wait from 1-10 minutes. They are also open to wait longer than 30 minutes if necessary

Based on pretest survey, design UI prototypes for A/B Test

  • Ask playtesters to generate models-
    • Six testers will use Prototype A and six testers will use prototype B
  • On purposely made the tech demo not working
  • Observe testers’ reaction—when will they press exit the generation button. Compare testers’ reactions between Prototype A and Prototype B
  • Prototype A: tell users how long they have waited-sunk cost effect
  • Prototype B: original tech demo
  •  Let testers finish the post test survey
  • Creating java based GUI prototype to assist on playtest

Survey A:

Survey B:

Quantitative Data Analysis:

Playtest Photo:

Tech Update:

Texture Description Input: A new feature was added that allows users to input texture descriptions, enhancing the detail and realism of the project.

Py4J Integration: Efforts were made to integrate Py4J, a tool for Python and Java interaction, suggesting a need for the functionalities of both languages in the project.

Meshy API Delays: Challenges were faced with long response times from the Meshy API, ranging from 10 to 30 minutes, which could significantly impact the project’s efficiency.

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