Dev Blog: Week 4

Project Summary

This week we mainly focused on the demo. Our goal is to get a very basic gameplay done by next Monday and test on the bridge.

Current Schedule

  • Iterate on the design
  • Work on bridge defense demo
  • Iterate on the poster and logo
  • Start modeling some of the art assects

What went well

  • Finished a rough gameplay and utilize some Niantic Lightship features in game
  • Had concept design of the enemy

Design Update

This is the current design we are working on.

Game Overview

A mobile AR city defense game happening at Pittsburgh – the City of Bridges and Home of Living Deads(Zombies)! Players are assigned as the United Nations’ special science agents(?) who defend the bridges from the undeads and light up the city by walking with the novel technology device.

Gameplay Loop

This is a rough design of the gameplay loop and we will continue to iterate on it base on both professor feedback and playtest results.

Art Update

This is the concept art of the enemy. There are two types of enemy, one can fly and the other one can swim, since the enemy will come from two direction. Currently we are working on making the model based on these two.

Programming Update

Lightship Feature

This week we tried the lightship map SDK and we are able to put specific points on the map based on their real world location. We can also up objects on the map to indicate where the player need to go. Below is the example of the hot metal bridge and we customize the images to show the location of the game to the player.

Gameplay

The red 3D object is the enemy that being randomly spawned and move towards a designated location. The green object is the cannon that the placed and the blue object is the bullet the cannon shoot out. The cannon shoot towards different direction based on the position of the enemy. The grey flat surface is the mesh that the player can put the cannon on. All the art assets is a place holder and will be replaced in the later stage of development.

Issues for support

None