Dev Blog: Week 5

Project Summary

This week we made our first prototype and we playtested on the bridge on Monday. And we made some programming modification and add more art details after Monday.

Current Schedule

  • Create our first prototype
  • Playtest on bridge
  • First process grade meeting

What went well

  • First draft of the enemy and turret
  • Rough gameplay programmed

Design Update

We are thinking about using the semantic feature of lightship so that player need to scan the grass before coming to bridge in order to recharge their turrets. Then when they go to the bridge they can use there charged turrets to defeat the enemy.

Art Update

Enemy

This is the first draft of the enemy model. More details, facial expression and texture will be added later.

Turret

This is the design of the turret. So far only the top of the turret is designed and built. The bottom of the turret will be designed later based on the height and shape needed after playtest of the first demo.

Programming Update

Lightship Feature

Player now can use the lightship map to see where they can play the game. Then they can scan the place around them which will be recognized by VPS and start to play the game. However, due to the limitation of Lightship, we are not able to use navigation to direct the players.

Player now are able to put turrets on the ground and the turrets will automatically aim at the enemy and after shooting the enemy with 2 bluet, the enemy disappears.

Issues for support

None