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  • Dev Blog: Week 14

    Dev Blog: Week 14

    Project Summary This week we mainly focus on preparing for the final presentation and wrap up the game. We also hosted playtest to the bridge to see any final adjustments we need to make. Current Schedule What went well Art Update UI Update Turrets icon are added to the photo scene for the player to…

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  • Dev Blog: Week 13

    Dev Blog: Week 13

    Project Summary This week we had the soft opening on Monday morning. This week we mainly focus on implement based on the feedback from faculties we got from soft opening Current Schedule What went well Art Update Map Update The map directional arrow is updated with a visual effects of pointing to indicate the direction…

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  • Dev Blog: Week 12

    Dev Blog: Week 12

    Project Summary This week we prepared for the soft opening on next Monday and we keep our game in the RPIS. We changed level 3 to out door to give the faculty a better understanding of the game on on the bridge instead of indoors. We keep updating the art assets and we added collecting…

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  • Dev Blog: Week 11

    Dev Blog: Week 11

    Project Summary This week we had playtest day on Saturday. We changed the game to outside of RPIS Current Schedule What went well Art Update Turret Update Shadows of the turrets are successfully added to the game scene. Book Update This VFX is added to the book after player have win each level of the…

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  • Dev Blog: Week 10

    Dev Blog: Week 10

    Project Summary This week we had playtest night at Hunt Library on Tuesday. We also worked on implementing the tutorials as well as make the map view more interactive. Current Schedule What went well Art Update Enemy Update Material has been added to fish enemy and also spawning animation. This is the ice material of…

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  • Dev Blog: Week 9

    Dev Blog: Week 9

    Project Summary This week we had our meeting with our project’s consultant Tom. And we continue to implement and refine the game. We also started to prepare for playtest night at Hunt Library next Tuesday. Current Schedule What went well Art Update Enemy Update Three different stages of enemy animation has been made and implemented…

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  • Dev Blog: Week 8

    Dev Blog: Week 8

    Project Summary This week we keep working on the game play and we implemented the wave system. We also had the second enemy type which is a fish and also the sky turret. Current Schedule What went well Art Update Enemy Update This is the enemy update. The material and animations will be added later.…

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  • Dev Blog: Week 7

    Dev Blog: Week 7

    Project Summary This week we had our half presentation. We also had updated design of the gameplay and we will have different types of enemy and turrets. Each type of enemy will come form different direction and each type of turrets have different effect on enemy. Current Schedule What went well Design Update Since we…

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  • Dev Blog: Week 6

    Dev Blog: Week 6

    Project Summary This week we updated our art assets and have a more developed gameplay. The main focus of this week is to adjust the game to be able to playtest in Hunt Library and prepare for 1/2 presentation. Current Schedule What went well Design Update We decided to add manual attacks for the player…

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  • Dev Blog: Week 5

    Dev Blog: Week 5

    Project Summary This week we made our first prototype and we playtested on the bridge on Monday. And we made some programming modification and add more art details after Monday. Current Schedule What went well Design Update We are thinking about using the semantic feature of lightship so that player need to scan the grass…

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  • Dev Blog: Week 4

    Dev Blog: Week 4

    Project Summary This week we mainly focused on the demo. Our goal is to get a very basic gameplay done by next Monday and test on the bridge. Current Schedule What went well Design Update This is the current design we are working on. Game Overview A mobile AR city defense game happening at Pittsburgh…

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  • Dev Blog: Week 3

    Dev Blog: Week 3

    Project Summary This week we present our design ideas and demo at 1/4 to ETC faculties on Monday. Current Schedule What went well Art Update This is the logo of the our team. The ship symbolize the whaleship which Niantic named after. And since the technology we need to use for this project is Niantic…

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  • Dev Blog: Week 2

    Dev Blog: Week 2

    Project Summary This week we worked on setting up the Unity project for Niantic Lightship ARDK 3.0. We tried out the Visual Positioning System (VPS) feature of Lightship. We also brainstormed 3 design ideas for the project, which we will present at 1/4 to ETC faculties. Current Schedule What went well Programming Update Setting up…

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  • Dev Blog: Week 1

    Dev Blog: Week 1

    Project Summary This is the first week of the project. This week we focus on getting to know the team and having initial meetings with instructor and client. We also researched about the project requirement technology which is the Niantic Lightship SDK 3.0. Current Schedule What went well Programming Update We found this website very…

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