Week 5: Feb 12, 2024 – Feb 16, 2024
- Meet with Shirley Yee, Heinz Museum, and Lena (director of the Last Mayor)
- Fourth client meeting
- Finalized User Flow, Persona, Interaction, game UI
- First stage full-run tech prototype
- Sound
Design Direction:
This week we finalized our user flow. We have met with Shirley Yee for more accurate information on our storylines. We have designed for three mini games that focuses mainly on corporations. Players will corporate to build the Chinatown, experience the hardship while living with family across the sea and language barriers. They will work together for food and work. In the end, players are assigned to move out of Chinatown for the blvd of allies to be build.
User Flow:
NPC personas
We researched on people and names in Chinatown history and created four personas in our interaction.
We are setting our story to the late 19th century. The players entered the experience as a Chinese immigrant in Pittsburgh, Pennsylvania. In this city, the players need a place to build their own community, and to open up their own businesses, and cook for food. It is time to settle down.
Interaction Design Direction
Art Direction:
We have find more research from archive for more reference of the past buildings. Along with the detailed map and floor plans, our artist was able to recreate concept art of the buildings for Pittsburgh Chinatown in 1890s, 1930s, and 1960s.
1890s
1930s
1960s till present
3D Art:
Based on the concept art, our artist was able to recreate models for Pittsburgh Chinatown.
Front and Back side of Chinatown
Tech Direction:
We achieved the room management feature that we can now assign players to different rooms. We also worked to implement Unity humanoid into our scene. We figured out the animation converter, legacy animation, platter’s GLTF Exporter, and GLTF to GLB. We still need to fix our texture, but will be a easy fix.
Besides that, we also finished our first stage tech prototype including the waiting room, UI panel, enter meeting room, direct room.
https://arenaxr.org/ziboy/armixtory_waiting_room
Sound Direction:
We’ve made four soundtrack for the game, including end, start, and two thrive pieces. We designed those soundtrack to be hopeful and enlightening with Chinese music features and styles.
Start
End
Thrive 1
Thrive 2
Plan for next week:
- Design: Refine user flow, NPC persona, playtest gray box
- Art: continue with concept art, NPC character design, modeling, and animation, start to model buildings with the reference from the concept art
- Tech: Screenspace UI, User play flow prototype
- Sound: BGM for the experience
- Playtest space: playtest room or 3306 in ETC
Goal by Wednesday:
Design: Whole UI stage 1, exchange system, refine UI prototype (short questionnaire for playtest) ILT/storyboard/ Art Assets
Tech: currently: UI system design, buggy by the end of today Hope: building model, replace the duck, before Wedn- demo(AR not guarantee)
Art: Character, branding UI/ Illustration of the start
Production: ppt for AR demo, polish website
Goal by Next week:
Design: Audio, interaction audio, ILT/LBE
Tech: AR feature
Art: Character, Branding UI/ Illustration of the start
Production: polish website