Feedback from halves:
Clarify the details of the the second or third game, and how many different games we will have.
- Share more about the journey, including the reason for the pivot.
- Explain the gamification and the social aspect the new game will be.
- Talk Ricardo’s ideas on new game ideas.
- Set next week’s goal to define what the new game is.
- Track progress on the previous game.
Experiences to include:
- Start with storyboarding.
- Use paper and watch prototypes for testing.
- Consult faculty members for insights.
- Focus on identifying what makes the game enjoyable.
Additional Points:
- Consider a “sneaky attack” approach, possibly without needing a separate room.
- Assign clear roles and tasks to everyone involved.
Goals and Themes:
- Define a specific end goal.
- Develop a strong narrative.
- Keep the “Golden Circle” framework in mind.