Feedback from halves:
Clarify the details of the the second or third game, and how many different games we will have.

  1. Share more about the journey, including the reason for the pivot.
  2. Explain the gamification and the social aspect the new game will be.
  3. Talk Ricardo’s ideas on new game ideas.
  4. Set next week’s goal to define what the new game is.
  5. Track progress on the previous game.

Experiences to include:

  1. Start with storyboarding.
  2. Use paper and watch prototypes for testing.
  3. Consult faculty members for insights.
  4. Focus on identifying what makes the game enjoyable.

Additional Points:

  1. Consider a “sneaky attack” approach, possibly without needing a separate room.
  2. Assign clear roles and tasks to everyone involved.

Goals and Themes:

  1. Define a specific end goal.
  2. Develop a strong narrative.
  3. Keep the “Golden Circle” framework in mind.