In the first week, we met with our old and new instructors, as well as our team members, and decided on the team name “Beyond Beyond Touch.”
During the second week, we had a short break for Labor Day on Monday. After the break, we began identifying the current issues with our games through internal playtesting, especially since it had been a while since we last played together over the summer. Learn More →
In the third week, we had our quarter, addressing our plan before half and what we hope to achieve in this semester. Our ultimate goal is to publish it on the App store within three social games as one suite: a “talk a lot”, a “move a lot” and a “talk+move”. Learn More →
This week, our team continued to develop the Truth or Lie pre-game phase and created a new “move a lot” game: an asynchronous fitness battle. In this game, friends can challenge each other, stay connected and motivated, and engage in healthy competition, all at their own convenience in terms of time and location. Learn More →
This week, we focused on finalizing Truth or Lie. After conducting a process review with our instructor, we realized it’s necessary to break our project into more specific sprints and outline what each group member is responsible for each week. Learn More →
This week marks a major achievement for our team: we’ve officially submitted Otter Agent—Truth or Lie to the App Store! You can download it here: App Store Link. We welcome everyone to give it a try and enjoy the game! Learn More →
Fall Break
This week we mainly focus on preparing for half presentation. Learn More →
This week, we just came back from the week-long fall break and are recharged and ready to move the next step forward! We outlined plans for improvements on the Truth or Lie game, and brainstormed ideas for our second fitness game. Learn More →
This week, we are simultaneously revising the old game, Truth or Lie, and designing a new fitness game. Learn More →
This week we focused at playtesting Truth or Lie, and at the same time iterated through new gameplay designs for the new game, which will be currently codenamed as Otter Agent Training. Learn More →
This week, we focused primarily on the design and development of the second game, with the goal of having a playable prototype ready by the end of the semester. Learn More →
This week, we focused on preparing the commercial and final presentation, as well as completing our documentation. Learn More →