For this week, which is the halfway point, we mainly focused
on practicing our presentation. Our presentation is laid out in four parts:

  1. Defining
    the problem: There is a missed opportunity for a social game on the Apple Watch. Our goal is to design social gaming experiences augmented by Apple Watch features.
  2. Introducing
    4 mini-games: We explained the gameplay, including implemented features, storyboarding the game flow, and enabling social interaction throughout.
  1. Showing
    our theming: We demonstrated how we integrated multiple mini-games into one cohesive story plot background and designed corresponding UI.
  1. Future
    plans: We outlined what will be done this semester.

Here is the feedback we received from the faculty:

  • Good job picking appropriate game types and not letting technology overwhelm them.
  • The presentation setup, in terms of the market, was good.
  • Previously, the team seemed depressed, but now they’re excited.
  • Communicated a lot of enthusiasm and showed that players were excited about it.
  • Did a really good job being clear about our approach, explaining how we made design decisions and how the theming connects the experiences together.
  • Are they going to publish this? They should pitch it as a continued project for next semester or as an independent study!
  • Very good for showing at a festival.
  • Can they run 6 watches simultaneously for Playtest Day?
  • The first video was fast-forward and confusing, although it set a good tone.

Our team is really encouraged by the feedback, which leads
to our plan of pitching our project for a two-semester timeframe. This prompts us to reframe this semester’s timeline and define the scope of a two-semester project.

-2024.3.1