(10/23 ~ 10/27)
After getting back from the fall break, we went through the faculty feedback from half presentation with our mentors. Here is the complete list of feedback : https://docs.google.com/document/d/11B8HY47FaNDnphX4qOBVgCPfel8syODu3D0ExuUGh10/edit?usp=sharing
Here are parts of the feedback that shows the main challenge that the team is facing: we are dealing with a problem that is hard to explain, and faculties seems to be separated into two groups base on their understanding of the project’s topic. The problem is clear for faculties that have understanding of action game or music, but other faculties cannot get what problem this project is trying to solve. We need to figure out a way for better explaining the project to people.
Last but not least, the team made a plan for future development of the project. We will be working on tweaking combat experience, camera movement, new art and sound assets and adding features to create a more polished experience.