Uncategorized
Week 13 – April 22nd, 2022
Done List: #1 Soft Opening Week Playtest Feedback: #1a: Texture of Canvas #1b: Shadow of Brush to show its distance to the canvas(to let the player have a feel of where it will draw) #1c: Documentation: Tech limitation #2 Working Read more…
Uncategorized
Week 12 – April 15th, 2022
Done List: #1 Update Syncing setup, players can now join the game without waiting for everyone to be set up. #2 Update the mix color ability for the painting demo #3 Start working on different documents. #4 Website ToDo List: Read more…
Uncategorized
Week 11 – April 8th, 2022
Done List: #1 Playtest Day Recording: #2 Host Extra playtest with ETC faculty & students. #3 Color Mixing, Brush Type, Brush Size Demo(Local version) for painting demo. #4 Start working on different documents. ToDo List: #1 Try to fix the Read more…
Uncategorized
Week 10 – April 1st, 2022
Done List: #1 Paint_Demo as an exploration of how many players can be in the same place #2 Add BGM shift while passthrough portals in the CubePortal #3 Schedule: ToDo List: #1 Fix the Bug of Dragon Rancher #2 Test Read more…
Uncategorized
Week 9 – March 25th, 2022
Done List: Cube_Portal_Demo as an extension of Portal_Demo, also having multiple clients tried it ToDo List: #1 Fix the Bug of Dragon Rancher #2 Start the Multiplayer Demo
Uncategorized
Week 8 – March 18th, 2022
In Development Experience Demo: Dragon Rancher Dragon Rancher is a multiplayer Mixed Reality game about raising dragons. The Dragon World has partially breached our world and they are asking for our help and resources to raise their young. The guests Read more…
Uncategorized
Week 7 – March 4th, 2022
We were focusing on 1/2 Presentation. We also brainstormed again for the experience demo for the next 1/2. So that experience demo & tech demo can prove each other.
Uncategorized
Week 6 – February 25th, 2022
Important Tech Demo completed for 1/2 presentation #1 Passthrough Camera & Door #2Multiplayer
Uncategorized
Week 5 – February 18th, 2022
Things decided to do before 1/2: #1: Demo of Passthrough Camera with a wall that separates two different worlds. #2: Multiplayer in a Big Room. (RPIS 30*30) ———————————————————————————————— Powerpoint for the client meeting(includes tech demos and two design concepts):