In Week 2, We:

Meeting summary with Instructors :

  • Our unified idea of MR Escape Room

–> existed, too long, can be imaged. Need to come up with more ideas. It could be a “challenge” or a “puzzle”

Meeting summary with David from HCI:

  • We discussed a new method of tracking objects in a room using QR codes and cameras (Kinects) positioned around the room.
  • David L recommended using Photon as a multi user frame work for a peer to peer network for co-op.

He also recommended Open CV, Opti-track, and Mixed Reality Toolkit (MRTK)  as possible solutions, however said that we should limit the number of frameworks for latency issues.

Meet with clients from ETC IT, talk about QR Code, Experience & Design, Air Tags, Sounds, etc.

Meeting summary of our Brainstorming:

Team is approaching the project from Design side after thinking about some of the hardware. 

A Design centered approach might spark new ideas about the hardware.

Some different approaches:

Design a Game

We want an experience that is as fun to watch, or is easy to participate in without actually putting on the head set

“Something for the mom that holds the bags because she doesn’t want to go on the rollercoasters” – David

The VR equivalent of a water ride, where people not on the ride still get to shoot people on the ride with water guns.

Asymmetrical “hide-n-seek” like Prop Night

Space ship crew like FTL or Space Crew, players have to share tools to fix issues on the spaceship

Design an Educational Game that isn’t focused on education

Could teach a variety of things in the realm of Natural Sciences, Animals, Astronomy, water cycle etc.

Kid focused, Carnegie Science Center involvement?

“You develop skills just by playing a game, we can design this in such a way, that the skill developed playing the game extrapolates to something they will actually use”

Idea: Gravity sling shot, playing dodgeball/squash with stars.

Design experience to raise disability awareness

Simulate what it would be like to have a type of disability

Color blindness, Dementia/Alzhiemer’s.

Huijie worked on a VR experience to simulate Parkinson’s 

This doesn’t make for a great game, but would be very experiential and informational

Alzhiemer’s could easily be simulated in VR with changing or blurring someones surroundings, inducing confusion

Could be an Asymmetrical Collaborative experience. One player is a caretaker, the other is a patient, the caretaker must help the patient do things that they can’t do themselves.

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