About Us

Meet Our Team

Riya Kanani

Riya Kanani is a creative programmer passionate about combining technology, art, and storytelling to create innovative and interactive experiences. Her interests span location-based and themed entertainment, video games, mixed reality, and immersive spaces. She specializes in programming and software development for interactive experiences, with professional experience as a Unity Software Engineer at Cortina Productions. Riya graduated from the University of Maryland in May 2025 with B.S. in Computer Science, B.S. in Immersive Media Design, and a minor in Sustainability Studies.

Sapphire Ruan

Designer

Jiakun Wu

Jiakun is a game designer with a background in psychology and behavioral science, specializing in level, puzzle, narrative, and birds design.

Adeline Wu

Adeline Wu did her undergrad in Information Systems at CMU, with minors in Computer Science and Game Design. She specializes in both software engineering and gameplay programming. Her interests include games, hiking, and photography.

Barry Yuan

Barry Yuan is a graduate student at Carnegie Mellon University’s Entertainment Technology Center. He is interested in technical art, game development, and interactive experiences, with a focus on combining art and technology.

Our Advisor

Vivian Shen

Professor Vivian Shen is a faculty member at the Entertainment Technology Center, where she teaches classes focused on AI and hardware for games and experimental media. She comes directly from finishing her PhD at CMU’s Robotics Institute, with the Future Interfaces Group. Her background lies in embedded systems, sensing and VR/AR, and much of her work is focused on creating new systems and devices for haptics and interaction.

Scott Stevens

Scott Stevens has extensive experience in the areas of games and augmented and virtual reality for education. He has been involved with multimedia research and development for over forty years. Scott began his career at CMU in 1987 in the Software Engineering Institute where he and his research team created the world’s first digital video CD-ROM, a virtual reality learning system that allowed users to carry on conversations with simulated personae.