This week marked our halves presentation, where we presented the current state of our project to the ETC Faculty and Staff. We were able to better articulate our project this time around with a clear direction going forward in the coming weeks. We also emphasized the engagement aspect of the project and clarified that while the game itself will be simple, the bulk of the engagement will come from the host acknowledging player efforts.
We were also able to resolve the issue with the spotty footage in the HDMI Capture Card with a HDFury Vertex, which was able to clean up the signal coming out of the camera. We were able to now have three cameras to cut between, as well as some key-binds set up to facilitate this.

Ean also finished up the first draft of the script. This was meant to be very rough and more so focus on describing footage than a traditional script would.
Ean also began experimenting more with the Spike Prime Robotics kits, adding a distance sensor in to adjust the speed that the minifigure would bounce up and down at, as well as incorporating a system to allow more minifigures to bounce up and down off to the side.
Isabella ported the minifigure designs into Photoshop to place them into decal sheets, prepping them to be made into decal sheets.

Esther also began drafting concepts for our UI layout in the livestream, sprucing up the aesthetics of the livestream.


Arthur was at work figuring out how to have an admin character with a different camera set up in game, so that way we could have an element of virtual production in our physical set.