This marked the start of our two-week sprint to prep things for playtest day. Our goal was to have a gold spike of everything: multiple cameras set up, storyboards for our pre-recorded footage, and a simple game level where the player can run around, the level can be started by the admin in game, and an ending area that stops the game.
We met with Krista Kay, a contestant on Lego Masters Season 5 who gave us a lot of tips about how to properly film Lego and what we should take into consideration while filming.
To accomplish this, Ean began to slowly build up the final set to be used, including a facade of the front entrance and interior, adding modular elements to help with shot composition.


As well as a redone version of the running mechanism to include not only the human minifigure running, but also connections to make it look like the zombie minifigures are running as well. This is to help get a more diverse amount of shots during our live performance.
Isabella began planning out our survey for playtest day, as well as applying the decals to the minifigures for our physical set. Outreach Extension and Engagement did receive a UV printer to print designs directly onto the minifigure parts. We did not use it this week due to safety concerns and are waiting to get it set up.



Arthur was hard at work getting the implementation of the human running in-game. He initially tried having it as an NPC on a patrol route, but that was causing issues, so he switched to just creating a basic game object that follows along a pre-set path.
Harley began implementing the zombie particle effects to have the zombie minifigures follow along the player. Harley was able to get the models instantiated and is currently working on syncing up the animations along with the player.
Esther continued work on designing UI for the livestream, as well as creating the storyboards that we would use as placeholders during our performance.


