WEEK 11

Art

The focus this week shifted toward increasing the visual richness and variety of the underwater world. The team created 30+ unique coral models in various shapes and colors to ensure spatial diversity. Additional mid-sized assets were developed to better balance scale across the scene. New background fish animations were introduced to establish motion and subtle ambiance. The bubble VFX was polished to respond more naturally within the environment, reinforcing the immersive underwater atmosphere.

Programming

Several important gameplay features were developed this week. A supplier system was added to the virtual build mode, enabling players to deliver parts collaboratively. A ping system was also implemented to allow players to highlight objects or areas of interest in real-time, improving communication. Additionally, persistent networking bugs were tracked down and resolved, resulting in more stable interactions during co-play sessions.

UI/UX

As the soft opening approached, the UI/UX team focused heavily on documentation. Finalized interaction models—including gesture-based navigation, button behaviors, and screen flow logic—were thoroughly detailed in a design document. This document was meant to guide programming implementation and stakeholder understanding. The team also began preparing presentation materials that clearly communicated design decisions and showcased interface iterations.