Week 13


We will be showing on the Alumni Softs this week and making the final optimizations to our project.

We had an open house on Monday and got the following suggestions from our professionals.

Soft Feedback

  • Modify story background: Atlantis is too specific
  • Let people identify the drones as a threat in lV2
  • Aiming offset issue
  • Like flashlight mechanic and player cooperation, maybe add that to stage one as well
  • Robot sound effects are not clear
  • Gun controllers indicate how people aim
  • The UI blend in with the background
  • Add audio to add agency
  • Too peaceful right now

Based on feedback, we have updated our latest plan for this week.

  • Added more sound effects
  • Adjust direction flashlight
  • Adjust gun offset
  • Makes scene transitions more fluid
  • Add UI function

Tool improvement

We modified Vive Tracker this week, adding a bracket to make Vive Tracker more stable and operable.