{"id":304,"date":"2026-04-01T00:26:29","date_gmt":"2026-04-01T00:26:29","guid":{"rendered":"https:\/\/projects.etc.cmu.edu\/dots-to-depth-studios\/?page_id=304"},"modified":"2026-04-27T22:36:14","modified_gmt":"2026-04-27T22:36:14","slug":"external-resources","status":"publish","type":"page","link":"https:\/\/projects.etc.cmu.edu\/dots-to-depth-studios\/external-resources\/","title":{"rendered":"External Resources"},"content":{"rendered":"\n<h2 class=\"wp-block-heading\">General: <\/h2>\n\n\n\n<p><a href=\"https:\/\/www.youtube.com\/watch?v=X8yRlA7jqEQ\">Corridor Crew: THIS is the Biggest Thing Since CGI<\/a><\/p>\n\n\n\n<p>This video is from 3\/29\/2026, and it&#8217;s a pretty comprehensive explanation of the evolution of 3D reconstruction, from Photogrammetry to NeRFs and now to Gaussian Splatting. It explains the math behind what makes Gaussian Splatting truly evolutionary, like how the mathematical formula &#8220;spherical harmonics&#8221;  allows each splat to store a single base color, but can change color based on the viewing angle. The video ends with discussing various potential real-life applications for Gaussian Splatting, especially 4DGS. There&#8217;s lots of hopes for this technique to become mainstream because the file size is actually small enough for your phone or VR headset to handle. <\/p>\n\n\n\n<p>Some other good videos from Corridor Crew: <\/p>\n\n\n\n<p><a href=\"https:\/\/www.youtube.com\/watch?v=cetf0qTZ04Y&amp;t=716s\">Photoscanning Universal so I Can Go Any Time<\/a><\/p>\n\n\n\n<p><a href=\"https:\/\/www.youtube.com\/watch?v=YX5AoaWrowY\">I try the tech that WILL replace CG one day<\/a> (This is about Neural Radiance Fields, a.k.a. NeRFs, which is the thing that 3DGS &#8220;replaced.&#8221;<\/p>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n\n\n\n<p><a href=\"https:\/\/www.esri.com\/arcgis-blog\/products\/arcgis-pro\/3d-gis\/how-to-create-the-best-gaussian-splats-in-arcgis-reality\">How to Create the Best Gaussian Splats in ArcGIS Reality<\/a><\/p>\n\n\n\n<p>This is a blog post from esri, a company that specializes in Geographic Information System (GIS), which is used for supply chain route planning, planning emergency responses, facilities planning and monitoring, and so on. <\/p>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n\n\n\n<p><a href=\"https:\/\/www.esri.com\/en-us\/industries\/blog\/articles\/geoai-reality-capture-and-the-future-of-digital-twins\">GeoAI, Reality Capture, and the Future of Digital Twins<\/a><\/p>\n\n\n\n<p>This blog article talks about why 3DGS is can offer a more effective workflow for monitoring a physical site, like factories. <\/p>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n\n\n\n<p><a href=\"https:\/\/www.esri.com\/arcgis-blog\/products\/arcgis-pro\/3d-gis\/3-key-benefits-of-gaussian-splat-layers\">3 Key Benefits of Gaussian Splat Layers<\/a><\/p>\n\n\n\n<p>The article highlights that Gaussian splat layers provide photographic realism for complex details that traditional meshes struggle to capture, such as vegetation or reflective glass. <\/p>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n\n\n\n<p><a href=\"https:\/\/www.youtube.com\/watch?v=KtsV2sA5vyQ\">The Ghost Wall Moment in Gaussian Splatting<\/a><\/p>\n\n\n\n<p>This is a cool effect popularized by Olli Huttunen. His YouTube channel posts a lot about 3DGS. Olli is currently developing <a href=\"https:\/\/www.youtube.com\/watch?v=_nSa_kA3D3I&amp;t=10s\">an app called Dioramix<\/a> that tries to make 3DGS useful. Some other good videos from Olli: <\/p>\n\n\n\n<p><br><a href=\"https:\/\/www.youtube.com\/watch?v=dsD0x0xzhl8\">Ultimate 3D Scanner &#8211; Scanning with three Insta360 Cameras<\/a><\/p>\n\n\n\n<p><a href=\"https:\/\/www.youtube.com\/watch?v=w43KV79LsFw\">Gaussian Splatting! The next big thing in 3D!<\/a><\/p>\n\n\n\n<p><a href=\"https:\/\/www.youtube.com\/watch?v=TB4AjE0w5Xc\">Road map of Gaussian Splatting possibilities<\/a><\/p>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n\n\n\n<p><a href=\"https:\/\/repo-sam.inria.fr\/fungraph\/3d-gaussian-splatting\/\">Paper: 3D Gaussian Splatting for Real-Time Radiance Field Rendering (SIGGRAPH 2023)<\/a><\/p>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n\n\n\n<p><a href=\"https:\/\/www.youtube.com\/watch?v=bep5yRjPCSY\">Reality Capture Mesh Generation<\/a>: This YouTuber posted a series of videos on using RealityScan (formally known as RealityCapture)<\/p>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n\n\n\n<p><a href=\"https:\/\/www.youtube.com\/watch?v=3u9SAmr61gA\">New in Houdini 21: Gaussian Splatting (with Vellum)<\/a><\/p>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n\n\n\n<p><a href=\"https:\/\/www.youtube.com\/watch?v=zLIOZ7g4kfA\">3D Gaussian Splatting for Realistic Physical AI Simulations<\/a><\/p>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n\n\n\n<h2 class=\"wp-block-heading\">Creative Works done with Gaussian Splatting<\/h2>\n\n\n\n<p><a href=\"https:\/\/www.instagram.com\/reel\/DKM0B4tvSSH\/\">https:\/\/www.instagram.com\/reel\/DKM0B4tvSSH\/<\/a>: &#8220;The world\u2019s first commercial made end-to-end using 3D Gaussian Splatting, captured with a custom-built light field array and finished entirely in post. 25 million splats later.&#8221;<\/p>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n\n\n\n<p><a href=\"https:\/\/vimeo.com\/1099425547\">Gaussian Splatting meets Virtual Production, HiEnd LiDAR Scans for Film<\/a><\/p>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n\n\n\n<p><a href=\"https:\/\/www.youtube.com\/watch?v=X4oh_6DjF1M\">Where did the day go? [Gaussian splatting short film]<\/a><\/p>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n\n\n\n<p><a href=\"https:\/\/www.youtube.com\/watch?v=g1-46Nu3HxQ\">A$AP Rocky &#8211; HELICOPTER (Official Video)<\/a><\/p>\n\n\n\n<p><a href=\"https:\/\/www.youtube.com\/watch?v=xNiSkR3IBIs\">A$AP Rocky&#8217;s Helicopter VFX Breakdown | The Technology Behind It<\/a><\/p>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n\n\n\n<h2 class=\"wp-block-heading\">Tools you can use on your phone: <\/h2>\n\n\n\n<p><a href=\"https:\/\/staging-isolated.scaniverse.com\">https:\/\/staging-isolated.scaniverse.com<\/a><\/p>\n\n\n\n<p>Scanniverse is developed by Niantic Spatial Capture, which enables high-fidelity 3D inputs for reconstruction, localization, and real-world understanding, turning real-world data into the foundation for spatial intelligence. <\/p>\n\n\n\n<p>Features: <\/p>\n\n\n\n<ol class=\"wp-block-list\">\n<li>Editing functions include cropping and adjusting exposure\/contrast<\/li>\n\n\n\n<li>Can export model to PLY or SPZ (compressed splat, used in Niantic Studio)<\/li>\n\n\n\n<li>Available on iOS, Google Play, and web<\/li>\n<\/ol>\n\n\n\n<p>For mesh objects, this app allows you to place the object in AR. They are working on making this feature also available for splats models. <\/p>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n\n\n\n<p><a href=\"https:\/\/www.kiriengine.app\">https:\/\/www.kiriengine.app<\/a><\/p>\n\n\n\n<p>Kiri Engine<\/p>\n\n\n\n<p>Features:<\/p>\n\n\n\n<ol class=\"wp-block-list\">\n<li>Allows you to edit your 3DGS model in the app<\/li>\n\n\n\n<li>Rendering as a mesh and a 3DGS model at the same time<\/li>\n\n\n\n<li>Available on iOS, Android, and web<\/li>\n<\/ol>\n\n\n\n<p>The 3DGS scanning function is only available with a paid plan. <\/p>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n\n\n\n<h2 class=\"wp-block-heading\">4D Gaussian Splatting<\/h2>\n\n\n\n<p><a href=\"https:\/\/www.4dv.ai\">https:\/\/www.4dv.ai<\/a><\/p>\n\n\n\n<p>Corridor Crew interviewed this team about their compression method that allows for their 4DGS videos to be viewed on phones or VR headsets. Check out the 4DGS they did of a rocket launch. <\/p>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n\n\n\n<p><a href=\"https:\/\/www.youtube.com\/watch?v=mO39j9DLnas\">SUPER VFX were used in James Gunn&#8217;s SUPERMAN<\/a><\/p>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n\n\n\n<h2 class=\"wp-block-heading\">Unreal<\/h2>\n\n\n\n<p><a href=\"https:\/\/docs.google.com\/document\/d\/1zTbUDHxtGFkdguA6JW_Ol-CYgzf4aYnv1VFiA1vTkSo\/edit?pli=1&amp;tab=t.0\">https:\/\/docs.google.com\/document\/d\/1zTbUDHxtGFkdguA6JW_Ol-CYgzf4aYnv1VFiA1vTkSo\/edit?pli=1&amp;tab=t.0<\/a><\/p>\n\n\n\n<p>This tutorial document is compiled by an ETC student, so beginners can follow the steps to place and move cameras inside an Unreal scene. <\/p>\n\n\n\n<p><\/p>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n\n\n\n<p>Last Updated April 2026<\/p>\n\n\n\n<p><\/p>\n","protected":false},"excerpt":{"rendered":"<p>General: Corridor Crew: THIS is the Biggest Thing Since CGI This video is from 3\/29\/2026, and it&#8217;s a pretty comprehensive explanation of the evolution of 3D reconstruction, from Photogrammetry to NeRFs and now to Gaussian Splatting. It explains the math behind what makes Gaussian Splatting truly evolutionary, like how the mathematical formula &#8220;spherical harmonics&#8221; allows [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"parent":0,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"footnotes":""},"class_list":["post-304","page","type-page","status-publish","hentry"],"_links":{"self":[{"href":"https:\/\/projects.etc.cmu.edu\/dots-to-depth-studios\/wp-json\/wp\/v2\/pages\/304","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/projects.etc.cmu.edu\/dots-to-depth-studios\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/projects.etc.cmu.edu\/dots-to-depth-studios\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/projects.etc.cmu.edu\/dots-to-depth-studios\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/projects.etc.cmu.edu\/dots-to-depth-studios\/wp-json\/wp\/v2\/comments?post=304"}],"version-history":[{"count":9,"href":"https:\/\/projects.etc.cmu.edu\/dots-to-depth-studios\/wp-json\/wp\/v2\/pages\/304\/revisions"}],"predecessor-version":[{"id":572,"href":"https:\/\/projects.etc.cmu.edu\/dots-to-depth-studios\/wp-json\/wp\/v2\/pages\/304\/revisions\/572"}],"wp:attachment":[{"href":"https:\/\/projects.etc.cmu.edu\/dots-to-depth-studios\/wp-json\/wp\/v2\/media?parent=304"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}