Half of our team is sick this week, which has definitely presented a bit of a challenge as we prepare for our first playtest at the Children’s Museum and Halves.
Playtesting
Malaya, Rushil, and Aaron attended the ETC Playtest Night on Tuesday to get some initial feedback on Won’s prototype. We were not able to complete the port from the Kinect Azure to the Orbecc Femto Bolt in time, but we were still able to bring the working experience for the Kinect Azure. Things went smoothly, and people seemed to enjoy the main game mechanic and physical interaction. We gained insight on some changes we can implement to make the experience more intuitive and responsive, including making the size of the nodes bigger and decreasing the time requirement to select a node.
Bill and Mage Game Design
Aaron and Rushil have finalized the game design for Bil and Mage’s experiences:


Hardware and Physical Prototype
Melanie created a cardboard prototype of our rocket model so that we could get a sense of the scale and test how we would fit the Arduino components inside. We took the prototype and consulted with Physical Computing professor Robert Zacharias about our components. One of our initial ideas was to have the bottom of the rocket rotate in response to correctly mixing fuel in Mage’s experience. However, based on Zach’s feedback that would require more engineering work than our team is able to commit to.
We also met throughout the week to work on our Halves presentation and practice. We’re looking forward to sharing all we’ve accomplished over the semester so far!
Priorities For Next Week:
- Programming
- Finish Bil’s Prototype and Begin Mage’s
- Art
- Create assets for Bil and Mage’s prototypes
- Production
- Prepare for Halves
- Prepare for Children’s Museum Playtest