Melanie Danver
Artist
Melanie is a Digital Art Generalist who is fascinated by visual storytelling and interactive experiences. Working in various creative and technical positions the past 10 years, she is looking to focus her passions while making connections in the entertainment industry. She is hoping this project will give her a taste of what Location Based Entertainment can offer and how her artistic skill set will fit into the profession.
Portfolio: https://melaniedanver.wixsite.com/website


Zihan(Michelle) Fan
Artist, Producer
Michelle is a creative and adventurous artist with progressive experience in various forms of art and design. She has a background in visual art and is currently exploring digital media and interactive art.
Portfolio: https://michellefzh.wixsite.com/michelle-zihanfan
Malaya Heflin
Programmer
Malaya Heflin is a creative technologist interested in gameplay programming for location based entertainment, video games, and other interactive media.
Portfolio: https://malayaheflin.github.io/


Yuyang Min
Game Designer
Hi, my name is Yuyang Min, and you can call me Aaron. I am a dedicated game designer with a particular focus on gameplay and system design. Outside the game world, my biggest hobbies are singing and magic tricks~
Portfolio: https://yuyangmin.notion.site/Hey-I-am-Yuyang-Min-d586c2500998495ea1dbf63346552f89?pvs=4
Courtney Singleton
Programmer, Producer
Coutney Singleton is an Experience Designer with a background in web development. She has joined the ETC to combine her love of art and technology and pursue her interest in designing interactive elements for location-based entertainment.
Portfolio: https://courtney-singleton.squarespace.com/


Rushil Sojitra
Programmer, Game Designer
Rushil is a game and level designer, aspiring to create innovative and engaging experiences through the interactive medium of games. With a programming and UI/UX background, Rushil aims to bring technical as well as creative insights along with his passion for creating games to the entertainment industry.
Portfolio: https://rhsojitra.wixstudio.com/portfolio
Project Instructor
Heather Kelley
Heather’s extensive career in the games industry has included design and production of AAA next-gen console games, interactive smart toys, handheld games, research games, and web communities for girls. In 2008, she was Kraus Visiting Assistant Professor of Art, and Adjunct Faculty at the Entertainment Technology Center, at Carnegie Mellon University, where she organized The Art of Play symposium and art game arcade. Her biographical sex game concept with Erin Robinson, entitled “Our First Times,” won the 2009 GDC Game Design Challenge, and her game concept “Lapis” based on female orgasm won the 2006 MIGS Game Design Challenge. Her newest sex-related piece is the OhMiBod iPhone application, which uses the iPhone touch screen to control a connected OhMiBod brand vibrator.
As moboid, Heather has created interactive projections using game engines such as Quake and Unreal. Her experimental art game work with Lynn Hughes, “Fabulous/Fabuleux,” was created at Montreal’s Hexagram Institute and integrates gameplay into a full-body interactive installation using custom “squishy” interface hardware. For seven years, Heather served as co-chair of the IGDA’s Women in Game Development Special Interest Group. She holds an MA from the University of Texas at Austin, where she is an alumna of the Advanced Communications Technologies Laboratory.
