{"id":513,"date":"2025-02-24T19:20:30","date_gmt":"2025-02-24T19:20:30","guid":{"rendered":"https:\/\/projects.etc.cmu.edu\/ecovision\/?p=513"},"modified":"2025-04-07T22:33:40","modified_gmt":"2025-04-07T22:33:40","slug":"week-6","status":"publish","type":"post","link":"https:\/\/projects.etc.cmu.edu\/ecovision\/week-6\/","title":{"rendered":"Week 6 &#8211; First Playtest &#038; Expert Interview"},"content":{"rendered":"\n<h2 class=\"wp-block-heading\">Week 6 &#8211; First Playtest &amp; Expert Interview<\/h2>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"768\" src=\"https:\/\/projects.etc.cmu.edu\/ecovision\/wp-content\/uploads\/2025\/02\/playtest-1024x768.jpg\" alt=\"\" class=\"wp-image-514\"\/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">This week, we conducted our first playtest at Tuesday\u2019s Playtest Night. Unfortunately, we encountered technical issues\u2014the latest build didn\u2019t sync to our Quest 3 headset, forcing us to spend an hour and a half debugging. As a result, we only had 30 minutes to test our world. Despite the setback, we were still able to gather valuable feedback from eight playtesters, thanks to all the event participants.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">In addition to our first playtest, we had the opportunity to interview Amberlee Bozic, a Natural Resources Specialist at the US Army Corps of Engineers. She provided valuable insights into our three planned levels, offering scientific recommendations to improve their environmental accuracy.<\/p>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity is-style-dots\"\/>\n\n\n\n<p class=\"has-default-sans-font-family wp-block-paragraph\" style=\"margin-top:var(--wp--preset--spacing--10);margin-bottom:var(--wp--preset--spacing--10);font-size:clamp(18.959px, 1.185rem + ((1vw - 3.2px) * 1.725), 30px);\"><strong>Key Playtest Feedback<\/strong><\/p>\n\n\n\n<div class=\"wp-block-group has-global-padding is-layout-constrained wp-block-group-is-layout-constrained\" style=\"margin-bottom:var(--wp--preset--spacing--50)\">\n<h2 class=\"wp-block-heading has-medium-font-size\" style=\"margin-bottom:0\"><strong>Scale &amp; Immersion<\/strong><\/h2>\n\n\n\n<ul style=\"margin-top:0;margin-bottom:var(--wp--preset--spacing--10)\" class=\"wp-block-list has-small-font-size\">\n<li class=\"has-small-font-size\">Players didn\u2019t feel smaller\u2014the sense of miniaturization wasn\u2019t clear.<\/li>\n\n\n\n<li class=\"has-small-font-size\">Players missed key visual cues, such as the oversized house and squirrels, which were supposed to reinforce the scale difference.<\/li>\n<\/ul>\n\n\n\n<p class=\"has-small-font-size wp-block-paragraph\" style=\"margin-top:0;margin-bottom:0\"><strong>Suggested solution:<\/strong><\/p>\n\n\n\n<ul style=\"margin-top:0;margin-bottom:0\" class=\"wp-block-list has-small-font-size\">\n<li>Start at normal size, then shrink to make the change more noticeable.<\/li>\n\n\n\n<li>The environment needs more exaggerated props and perspective tricks to reinforce the sense of scale.<\/li>\n<\/ul>\n<\/div>\n\n\n\n<div class=\"wp-block-group has-global-padding is-layout-constrained wp-block-group-is-layout-constrained\" style=\"margin-bottom:var(--wp--preset--spacing--50)\">\n<h2 class=\"wp-block-heading has-medium-font-size\" style=\"margin-bottom:var(--wp--preset--spacing--10)\"><strong>Interaction &amp; Dialogue<\/strong><\/h2>\n\n\n\n<ul style=\"margin-top:0;margin-bottom:var(--wp--preset--spacing--10)\" class=\"wp-block-list has-small-font-size\">\n<li class=\"has-small-font-size\">Subtitles are needed\u2014many players missed dialogue entirely.<\/li>\n\n\n\n<li class=\"has-small-font-size\">NPC conversations were unclear\u2014text was too long, cues were hard to notice, and NPC heights felt inconsistent.<\/li>\n\n\n\n<li class=\"has-small-font-size\">The AI voice felt odd and distracting, making it difficult to engage with NPCs.<\/li>\n<\/ul>\n<\/div>\n\n\n\n<div class=\"wp-block-group has-global-padding is-layout-constrained wp-block-group-is-layout-constrained\" style=\"margin-bottom:var(--wp--preset--spacing--50)\">\n<h2 class=\"wp-block-heading has-medium-font-size\" style=\"margin-bottom:0\"><strong>Difficulty &amp; Gameplay Mechanics<\/strong><\/h2>\n\n\n\n<ul style=\"margin-top:0;margin-bottom:0\" class=\"wp-block-list has-small-font-size\">\n<li class=\"has-small-font-size\">Players needed more guidance for interactions\u2014tutorials were unclear.<\/li>\n\n\n\n<li class=\"has-small-font-size\">Object pickup felt confusing\u2014leaves were easily thrown or dropped unintentionally.<\/li>\n<\/ul>\n\n\n\n<p class=\"has-small-font-size wp-block-paragraph\" style=\"margin-top:0;margin-bottom:0\"><strong>Suggested solution:<\/strong><\/p>\n\n\n\n<ul style=\"margin-top:0;margin-bottom:0\" class=\"wp-block-list has-small-font-size\">\n<li class=\"has-small-font-size\">Two-hand pickup system<\/li>\n\n\n\n<li class=\"has-small-font-size\">Clearer prompts<\/li>\n\n\n\n<li class=\"has-small-font-size\">Better controller mapping.<\/li>\n<\/ul>\n<\/div>\n\n\n\n<div class=\"wp-block-group has-global-padding is-layout-constrained wp-block-group-is-layout-constrained\" style=\"margin-bottom:var(--wp--preset--spacing--50)\">\n<h2 class=\"wp-block-heading has-medium-font-size\" style=\"margin-bottom:0\"><strong>Art Style &amp; Visual Consistency<\/strong><\/h2>\n\n\n\n<ul style=\"margin-top:0;margin-bottom:0\" class=\"wp-block-list has-small-font-size\">\n<li class=\"has-small-font-size\">Players expected a stylized, fantasy, cartoon-like aesthetic with high saturation.<\/li>\n\n\n\n<li class=\"has-small-font-size\">Some elements felt unfinished or inconsistent\u2014for example, leaves didn\u2019t match the rest of the environment.<\/li>\n\n\n\n<li class=\"has-small-font-size\">Playtesters wanted more cohesive, interactive elements (flowers, houses, etc.).<\/li>\n<\/ul>\n<\/div>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity is-style-dots\"\/>\n\n\n\n<div class=\"wp-block-group has-global-padding is-layout-constrained wp-block-group-is-layout-constrained\" style=\"margin-bottom:var(--wp--preset--spacing--50)\">\n<h2 class=\"wp-block-heading\" style=\"font-size:clamp(18.959px, 1.185rem + ((1vw - 3.2px) * 1.725), 30px);\"><strong>Key Takeaways &amp; Next Steps<\/strong><\/h2>\n\n\n\n<p class=\"has-small-font-size wp-block-paragraph\" style=\"margin-top:var(--wp--preset--spacing--10);margin-bottom:var(--wp--preset--spacing--10)\">One of the biggest surprises was that players didn\u2019t realize they had shrunk\u2014this suggests that the character-to-environment scale wasn\u2019t correct. We noticed some object sizes weren\u2019t consistent, which we\u2019ll address in future iterations to better reinforce the sense of miniaturization.<\/p>\n\n\n\n<p class=\"has-small-font-size wp-block-paragraph\" style=\"margin-top:var(--wp--preset--spacing--10);margin-bottom:var(--wp--preset--spacing--10)\">Another challenge was the AI voice-over\u2014some players found it distracting or not engaging enough. Others mentioned they would prefer subtitles, but implementing subtitles in a VR world could break immersion. Finding the right balance between audio cues and readable information will be an important design challenge moving forward.<\/p>\n\n\n\n<p class=\"has-small-font-size wp-block-paragraph\" style=\"margin-top:var(--wp--preset--spacing--10);margin-bottom:var(--wp--preset--spacing--10)\">For the next iteration, we\u2019ll focus on:<\/p>\n\n\n\n<ul style=\"margin-top:var(--wp--preset--spacing--10);margin-bottom:var(--wp--preset--spacing--10)\" class=\"wp-block-list has-small-font-size\">\n<li class=\"has-small-font-size\"><strong>Refining scale and environmental cues<\/strong> to better communicate the player\u2019s size.<\/li>\n\n\n\n<li class=\"has-small-font-size\"><strong>Improving dialogue presentation<\/strong>, possibly adjusting NPC interactions and voice-over clarity.<\/li>\n\n\n\n<li class=\"has-small-font-size\"><strong>Enhancing object interactions<\/strong>, making pickup mechanics more intuitive.<\/li>\n\n\n\n<li class=\"has-small-font-size\"><strong>Polishing the art style<\/strong> to create a more cohesive and immersive world.<\/li>\n<\/ul>\n\n\n\n<p class=\"has-small-font-size wp-block-paragraph\" style=\"margin-top:var(--wp--preset--spacing--10);margin-bottom:var(--wp--preset--spacing--10)\">This playtest gave us <strong>critical insights<\/strong>, and we\u2019re excited to apply these learnings to <strong>improve player experience<\/strong> in future iterations!<\/p>\n<\/div>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity is-style-default\" style=\"margin-top:5vh;margin-bottom:5vh\"\/>\n\n\n\n<h2 class=\"wp-block-heading\" style=\"font-size:clamp(18.959px, 1.185rem + ((1vw - 3.2px) * 1.725), 30px);\"><strong>Original Level Concepts &amp; Expert Feedback<\/strong><\/h2>\n\n\n\n<div class=\"wp-block-group has-global-padding is-layout-constrained wp-block-group-is-layout-constrained\" style=\"margin-bottom:var(--wp--preset--spacing--50)\">\n<h2 class=\"wp-block-heading has-medium-font-size\"><strong>Under-Tree Level: Collecting Leaves to Make Nutrients<\/strong><\/h2>\n\n\n\n<p class=\"has-small-font-size wp-block-paragraph\" style=\"margin-top:var(--wp--preset--spacing--10);margin-bottom:var(--wp--preset--spacing--10)\">Original Idea: Players collect fallen leaves to create nutrients for the soil.<\/p>\n\n\n\n<p class=\"has-small-font-size wp-block-paragraph\" style=\"margin-top:0;margin-bottom:0\"><strong>Expert Feedback:<\/strong><\/p>\n\n\n\n<ul style=\"margin-top:0;margin-bottom:0\" class=\"wp-block-list has-small-font-size\">\n<li>Leaves contain essential nutrients that help feed the soil and plants.<\/li>\n\n\n\n<li>Oak leaves are okay, but maple leaves are better for soil health.<\/li>\n\n\n\n<li>Pine needles are not ideal\u2014they\u2019re acidic, which benefits some soil types but isn\u2019t great for grass.<\/li>\n\n\n\n<li>Good soil is dark brown, cool, and moist\u2014this can be used as a visual cue in-game.<\/li>\n<\/ul>\n\n\n\n<p class=\"has-small-font-size wp-block-paragraph\" style=\"margin-top:0;margin-bottom:0\"><strong>Reinforce the message: <\/strong>\u201cDon\u2019t throw leaves away\u201d\u2014they enrich the ecosystem instead of becoming waste.<\/p>\n\n\n\n<p class=\"has-small-font-size wp-block-paragraph\" style=\"margin-top:0;margin-bottom:0\"><strong>Next Steps: <\/strong>Adjust leaf types in the game and emphasize how different leaves impact soil health.<\/p>\n<\/div>\n\n\n\n<div class=\"wp-block-group has-global-padding is-layout-constrained wp-block-group-is-layout-constrained\" style=\"margin-bottom:var(--wp--preset--spacing--50)\">\n<h2 class=\"wp-block-heading has-large-font-size\"><strong>Upper-Tree Level: Building Nests for Wild Animals<\/strong><\/h2>\n\n\n\n<p class=\"has-small-font-size wp-block-paragraph\" style=\"margin-top:var(--wp--preset--spacing--10);margin-bottom:var(--wp--preset--spacing--10)\">Original Idea: Players help build nests for wild animals in trees.<\/p>\n\n\n\n<p class=\"has-small-font-size wp-block-paragraph\" style=\"margin-top:0;margin-bottom:0\"><strong>Expert Feedback:<\/strong><\/p>\n\n\n\n<ul style=\"margin-top:0;margin-bottom:0\" class=\"wp-block-list has-small-font-size\">\n<li>Most wild animals build their own nests, but we can build birdhouses or squirrel shelters that animals will use in winter.<\/li>\n\n\n\n<li>Animals sometimes use garbage for nesting\u2014if we leave trash in the backyard, they might use it.\n<ul class=\"wp-block-list\">\n<li class=\"has-tiny-font-size\">Example: Birds have been found using shoelaces and plastic, which can be dangerous.<\/li>\n<\/ul>\n<\/li>\n\n\n\n<li>Encourage keeping the backyard clean to provide safe materials for animals.<\/li>\n\n\n\n<li>Use natural, clean materials to build safe shelters for wildlife.<\/li>\n<\/ul>\n\n\n\n<p class=\"has-small-font-size wp-block-paragraph\" style=\"margin-top:0;margin-bottom:0\"><strong>Next Steps: <\/strong>Shift the focus from building nests to constructing birdhouses\/shelters and highlight how litter affects animal habitats.<\/p>\n<\/div>\n\n\n\n<div class=\"wp-block-group has-global-padding is-layout-constrained wp-block-group-is-layout-constrained\" style=\"margin-bottom:var(--wp--preset--spacing--50)\">\n<h2 class=\"wp-block-heading has-large-font-size\"><strong>Pond Level: Managing Algae &amp; Water Circulation<\/strong><\/h2>\n\n\n\n<p class=\"has-small-font-size wp-block-paragraph\" style=\"margin-top:var(--wp--preset--spacing--10);margin-bottom:var(--wp--preset--spacing--10)\">Original Idea: Players manage algae growth and help circulate water for a healthier pond ecosystem.<\/p>\n\n\n\n<p class=\"has-small-font-size wp-block-paragraph\" style=\"margin-top:0;margin-bottom:0\"><strong>Expert Feedback:<\/strong><\/p>\n\n\n\n<p class=\"has-small-font-size wp-block-paragraph\" style=\"margin-top:0;margin-bottom:0\">Algae can be both good and bad:<\/p>\n\n\n\n<ul style=\"margin-top:0;margin-bottom:0\" class=\"wp-block-list has-small-font-size\">\n<li>It creates oxygen and removes carbon dioxide, which benefits the ecosystem.<\/li>\n\n\n\n<li>Excessive algae growth can harm water quality.<\/li>\n\n\n\n<li>Introduce water testing strips as a tool to check water health.<\/li>\n\n\n\n<li>Keeping water circulating is essential for a balanced ecosystem.<\/li>\n\n\n\n<li>Using fish to grow plants (aquaponics) is another method to maintain a healthy pond.<\/li>\n<\/ul>\n\n\n\n<p class=\"has-small-font-size wp-block-paragraph\" style=\"margin-top:0;margin-bottom:0\"><strong>Next Steps: <\/strong>Introduce water testing mechanics, clarify the positive and negative roles of algae, and consider fish-based water filtration elements.<\/p>\n<\/div>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity is-style-dots\"\/>\n\n\n\n<div class=\"wp-block-group has-global-padding is-layout-constrained wp-block-group-is-layout-constrained\" style=\"margin-bottom:var(--wp--preset--spacing--50)\">\n<h2 class=\"wp-block-heading\" style=\"font-size:clamp(18.959px, 1.185rem + ((1vw - 3.2px) * 1.725), 30px);\"><strong>Moving Forward<\/strong><\/h2>\n\n\n\n<p class=\"has-small-font-size wp-block-paragraph\" style=\"margin-top:var(--wp--preset--spacing--10);margin-bottom:var(--wp--preset--spacing--10)\">Amberlee\u2019s feedback has given us a more scientifically accurate foundation for our game mechanics.<\/p>\n\n\n\n<p class=\"has-small-font-size wp-block-paragraph\">Our next steps will focus on:<\/p>\n\n\n\n<ul style=\"margin-top:var(--wp--preset--spacing--10);margin-bottom:var(--wp--preset--spacing--10)\" class=\"wp-block-list has-small-font-size\">\n<li><strong>Refining level objectives<\/strong> to align with <strong>real-world ecological processes<\/strong>.<\/li>\n\n\n\n<li><strong>Incorporating clearer visual and interactive cues<\/strong> for players to understand <strong>cause and effect<\/strong> in environmental systems.<\/li>\n\n\n\n<li><strong>Emphasizing environmental responsibility<\/strong>, such as <strong>reducing litter to protect wildlife<\/strong> and <strong>using natural solutions for pond health<\/strong>.<\/li>\n<\/ul>\n\n\n\n<p class=\"has-small-font-size wp-block-paragraph\" style=\"margin-top:var(--wp--preset--spacing--10);margin-bottom:var(--wp--preset--spacing--10)\">This interview has been incredibly insightful, and we\u2019re excited to implement these refinements in the next iteration of our game!<\/p>\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>Week 6 &#8211; First Playtest &amp; Expert Interview This week, we conducted our first playtest at Tuesday\u2019s Playtest Night. Unfortunately, we encountered technical issues\u2014the latest build didn\u2019t sync to our Quest 3 headset, forcing us to spend an hour and a half debugging. As a result, we only had 30 minutes to test our world. [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":514,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-513","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-uncategorized"],"rttpg_featured_image_url":{"full":["https:\/\/projects.etc.cmu.edu\/ecovision\/wp-content\/uploads\/2025\/02\/playtest-scaled.jpg",2560,1920,false],"landscape":["https:\/\/projects.etc.cmu.edu\/ecovision\/wp-content\/uploads\/2025\/02\/playtest-scaled.jpg",2560,1920,false],"portraits":["https:\/\/projects.etc.cmu.edu\/ecovision\/wp-content\/uploads\/2025\/02\/playtest-scaled.jpg",2560,1920,false],"thumbnail":["https:\/\/projects.etc.cmu.edu\/ecovision\/wp-content\/uploads\/2025\/02\/playtest-150x150.jpg",150,150,true],"medium":["https:\/\/projects.etc.cmu.edu\/ecovision\/wp-content\/uploads\/2025\/02\/playtest-300x225.jpg",300,225,true],"large":["https:\/\/projects.etc.cmu.edu\/ecovision\/wp-content\/uploads\/2025\/02\/playtest-1024x768.jpg",1024,768,true],"1536x1536":["https:\/\/projects.etc.cmu.edu\/ecovision\/wp-content\/uploads\/2025\/02\/playtest-1536x1152.jpg",1536,1152,true],"2048x2048":["https:\/\/projects.etc.cmu.edu\/ecovision\/wp-content\/uploads\/2025\/02\/playtest-2048x1536.jpg",2048,1536,true]},"rttpg_author":{"display_name":"amorito","author_link":"https:\/\/projects.etc.cmu.edu\/ecovision\/author\/amorito\/"},"rttpg_comment":0,"rttpg_category":"<a href=\"https:\/\/projects.etc.cmu.edu\/ecovision\/category\/uncategorized\/\" rel=\"category tag\">Uncategorized<\/a>","rttpg_excerpt":"Week 6 &#8211; First Playtest &amp; Expert Interview This week, we conducted our first playtest at Tuesday\u2019s Playtest Night. Unfortunately, we encountered technical issues\u2014the latest build didn\u2019t sync to our Quest 3 headset, forcing us to spend an hour and a half debugging. As a result, we only had 30 minutes to test our world.&hellip;","_links":{"self":[{"href":"https:\/\/projects.etc.cmu.edu\/ecovision\/wp-json\/wp\/v2\/posts\/513","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/projects.etc.cmu.edu\/ecovision\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/projects.etc.cmu.edu\/ecovision\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/projects.etc.cmu.edu\/ecovision\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/projects.etc.cmu.edu\/ecovision\/wp-json\/wp\/v2\/comments?post=513"}],"version-history":[{"count":11,"href":"https:\/\/projects.etc.cmu.edu\/ecovision\/wp-json\/wp\/v2\/posts\/513\/revisions"}],"predecessor-version":[{"id":650,"href":"https:\/\/projects.etc.cmu.edu\/ecovision\/wp-json\/wp\/v2\/posts\/513\/revisions\/650"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/projects.etc.cmu.edu\/ecovision\/wp-json\/wp\/v2\/media\/514"}],"wp:attachment":[{"href":"https:\/\/projects.etc.cmu.edu\/ecovision\/wp-json\/wp\/v2\/media?parent=513"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/projects.etc.cmu.edu\/ecovision\/wp-json\/wp\/v2\/categories?post=513"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/projects.etc.cmu.edu\/ecovision\/wp-json\/wp\/v2\/tags?post=513"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}