
Week 13: Final Countdown
As the semester draws to a close, we’re now entering the final phase—focused on finishing touches […]

Week 12: Soft Opening
Narrative & Design: Affection System and Endings Last week, we drafted the affection point system along […]

Week 11: Prepare for Soft
Playtest Success & Feedback Our Playtest Day went successfully — we had 25 participants and received […]

Week 10: Playtest Day
GDC Feedback During GDC, we received a lot of valuable feedback on our game. Game Length […]

Week 9: GDC Playtest
Remote Progress During GDC Week This week, most of our team was away attending GDC, but […]

Week 8: Post Half
Post-Half Feedback & Reflection Following our Half Presentation, we received a wide range of feedback—both encouraging […]

Week 7: Half Presentation
Half Presentation & Playtest Night After wrapping up our Half Presentation on Monday, we attended Playtest […]

Week 6: Character Development
Narrative Development This week, the narrative team initially focused on writing the Trigger Warning scenario, developing […]

Week 5: Balancing Research and Development
Balancing Research and Development To improve efficiency, our team decided that art and gameplay development should […]

Week 4: Narrative Structure
Meeting with Dean Richard Scheines This week, we had a brief online meeting with Dean Richard […]