Client Meeting: Start the semester with clients’ needs
Having our first clients meeting really provide us a better understanding of what the project is about and what the goals we are trying to achieve.
We talked about the emotion we need to convey in the game. From the players’ point of view, we should design the experience that lets players feel excited to embody the animal, and feel connected to the animal’s POV. In order to achieve that, we can start considering the difference between a certain type of animal’s perception and our humans’ perception. They might move/hear/see differently from humans.
Brainstorming:
We started by defining what kinds of climate change problems are affecting animals’ lives.
The arctic area and the forrest are the ones we found heavily impacted by the global warming/climate change.
To move on, we listed our animal candidates.