The things we’ve done this week:
- Environment: populated multiple kinds of trees and tried different types of materials for landscapes.
- Eagle Model: did the remesh of the muscle on the wing and tested texture.
- Other Models: did the procedual stones and fish model.
- Gameplay: did the fishing testing and following mom eagle testing.
Environment:
Eagle Model:
Fish & Stone:
Gameplay:
Fishing mechanics
- Selection the fish (gray cube -> red cube) using head
- Diving with both of the triggers
- After catching the fish -> fade out -> reposition to the start point -> flap to fly again
Following mechanics:
- Starting at the nest, players need to flap their arms to takeoff
- Follow the mom eagle by looking at the direction
- Once you get lost -> fade out -> reposition to a point behind the mom eagle