The things we’ve done this week:
- Environment: populated multiple kinds of trees and tried different types of materials for landscapes.
- Eagle Model: did the remesh of the muscle on the wing and tested texture.
- Other Models: did the procedual stones and fish model.
- Gameplay: did the fishing testing and following mom eagle testing.
Environment:
![](https://projects.etc.cmu.edu/feathery-friends/wp-content/uploads/2024/02/Screenshot-2024-02-17-at-11.04.57-1024x501.png)
![](https://projects.etc.cmu.edu/feathery-friends/wp-content/uploads/2024/02/Screenshot-2024-02-17-at-11.06.24-1024x513.png)
Eagle Model:
![](https://projects.etc.cmu.edu/feathery-friends/wp-content/uploads/2024/02/Screenshot-2024-02-17-at-11.07.51-1024x576.png)
![](https://projects.etc.cmu.edu/feathery-friends/wp-content/uploads/2024/02/Screenshot-2024-02-17-at-11.08.26.png)
Fish & Stone:
![](https://projects.etc.cmu.edu/feathery-friends/wp-content/uploads/2024/02/Screenshot-2024-02-17-at-11.10.06.png)
![](https://projects.etc.cmu.edu/feathery-friends/wp-content/uploads/2024/02/Screenshot-2024-02-17-at-11.10.36-1024x551.png)
Gameplay:
Fishing mechanics
- Selection the fish (gray cube -> red cube) using head
- Diving with both of the triggers
- After catching the fish -> fade out -> reposition to the start point -> flap to fly again
![](https://projects.etc.cmu.edu/feathery-friends/wp-content/uploads/2024/02/Screenshot-2024-02-17-at-11.22.16-1024x573.png)
![](https://projects.etc.cmu.edu/feathery-friends/wp-content/uploads/2024/02/Screenshot-2024-02-17-at-11.22.30-1024x569.png)
Following mechanics:
- Starting at the nest, players need to flap their arms to takeoff
- Follow the mom eagle by looking at the direction
- Once you get lost -> fade out -> reposition to a point behind the mom eagle
![](https://projects.etc.cmu.edu/feathery-friends/wp-content/uploads/2024/02/Screenshot-2024-02-17-at-11.26.14-1024x568.png)
![](https://projects.etc.cmu.edu/feathery-friends/wp-content/uploads/2024/02/Screenshot-2024-02-17-at-11.28.25-1024x576.png)