{"id":49,"date":"2022-09-20T22:20:56","date_gmt":"2022-09-20T22:20:56","guid":{"rendered":"https:\/\/projects.etc.cmu.edu\/genscape\/?p=49"},"modified":"2022-10-28T20:28:05","modified_gmt":"2022-10-28T20:28:05","slug":"week-2-9-5-9-9","status":"publish","type":"post","link":"https:\/\/projects.etc.cmu.edu\/genscape\/week-2-9-5-9-9\/","title":{"rendered":"Week 2 [9\/5-9\/9]"},"content":{"rendered":"\t\t<div data-elementor-type=\"wp-post\" data-elementor-id=\"49\" class=\"elementor elementor-49\">\n\t\t\t\t\t\t\t\t\t<section class=\"elementor-section elementor-top-section elementor-element elementor-element-79a6c94e elementor-section-boxed elementor-section-height-default elementor-section-height-default\" data-id=\"79a6c94e\" data-element_type=\"section\">\n\t\t\t\t\t\t<div class=\"elementor-container elementor-column-gap-default\">\n\t\t\t\t\t<div class=\"elementor-column elementor-col-100 elementor-top-column elementor-element elementor-element-405e1d4b\" data-id=\"405e1d4b\" data-element_type=\"column\">\n\t\t\t<div class=\"elementor-widget-wrap elementor-element-populated\">\n\t\t\t\t\t\t\t\t<div class=\"elementor-element elementor-element-44ffe39c elementor-widget elementor-widget-text-editor\" data-id=\"44ffe39c\" data-element_type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t<style>\/*! elementor - v3.7.7 - 20-09-2022 *\/\n.elementor-widget-text-editor.elementor-drop-cap-view-stacked .elementor-drop-cap{background-color:#818a91;color:#fff}.elementor-widget-text-editor.elementor-drop-cap-view-framed .elementor-drop-cap{color:#818a91;border:3px solid;background-color:transparent}.elementor-widget-text-editor:not(.elementor-drop-cap-view-default) .elementor-drop-cap{margin-top:8px}.elementor-widget-text-editor:not(.elementor-drop-cap-view-default) .elementor-drop-cap-letter{width:1em;height:1em}.elementor-widget-text-editor .elementor-drop-cap{float:left;text-align:center;line-height:1;font-size:50px}.elementor-widget-text-editor .elementor-drop-cap-letter{display:inline-block}<\/style>\t\t\t\t<!-- wp:paragraph -->\n<p><img class=\"aligncenter size-medium wp-image-132\" src=\"https:\/\/projects.etc.cmu.edu\/genscape\/wp-content\/uploads\/2022\/10\/Screenshot-2022-10-28-162706-300x224.png\" alt=\"\" width=\"300\" height=\"224\" srcset=\"https:\/\/projects.etc.cmu.edu\/genscape\/wp-content\/uploads\/2022\/10\/Screenshot-2022-10-28-162706-300x224.png 300w, https:\/\/projects.etc.cmu.edu\/genscape\/wp-content\/uploads\/2022\/10\/Screenshot-2022-10-28-162706.png 621w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/p>\n<p>This week our team focused on creating prototypes to explore our technical and artistic ideas. We also continued to explore questions about what makes our experience unique. This focus came from our instructor meeting this week, which was about preparing for 1\/4s. Since our project is focused on Discovery rather than Delivery, Ricardo encouraged us to explore many ideas quickly, rather than already focusing down on creating a single demo for 1\/4s. By creating multiple small demos to showcase together, it would be easier to convey the breadth of ideas we had explored so far. He also encouraged us to discover what made our experience of a dream based on fear different than a traditional horror game. This led us to get more specific about what we mean by \u201cfear.\u201d Rather than an experience about jump scares, we want players to experience the feeling of dread, and being continually stuck in and surrounded by something that causes it.<\/p>\n<p><img class=\"aligncenter size-medium wp-image-130\" src=\"https:\/\/projects.etc.cmu.edu\/genscape\/wp-content\/uploads\/2022\/10\/Screenshot-2022-10-28-162649-300x167.png\" alt=\"\" width=\"300\" height=\"167\" srcset=\"https:\/\/projects.etc.cmu.edu\/genscape\/wp-content\/uploads\/2022\/10\/Screenshot-2022-10-28-162649-300x167.png 300w, https:\/\/projects.etc.cmu.edu\/genscape\/wp-content\/uploads\/2022\/10\/Screenshot-2022-10-28-162649.png 619w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/p>\n<!-- \/wp:paragraph --><!-- wp:paragraph -->\n<p>On the art side, our team continued generating concept art based on our research and surveys. We discussed how people\u2019s dreams generally cannot be composed of entirely new images, but instead are remixes of things people have seen in real life. This concept guided us to keep our environment concepts relatively realistic. We believe that this idea, when combined with the lack of object permanence we started exploring last week, will give our experience the \u201cdreamlike\u201d visual identity we want. We also explored different possible overall art styles, including ones inspired by sketchbooks, and by the graphics of the PlayStation 1. By the end of the week we had a first 3D environment of a dark hallway, rendered in the style of a pencil sketch. We decided to light the hallway in a blue-white color that both reflected the reality of fluorescent lights and suggested the depths of the ocean, which was mentioned repeatedly in our fear surveys.<\/p>\n<p><img class=\"aligncenter size-medium wp-image-131\" src=\"https:\/\/projects.etc.cmu.edu\/genscape\/wp-content\/uploads\/2022\/10\/Passthrough-300x169.png\" alt=\"\" width=\"300\" height=\"169\" srcset=\"https:\/\/projects.etc.cmu.edu\/genscape\/wp-content\/uploads\/2022\/10\/Passthrough-300x169.png 300w, https:\/\/projects.etc.cmu.edu\/genscape\/wp-content\/uploads\/2022\/10\/Passthrough-1024x576.png 1024w, https:\/\/projects.etc.cmu.edu\/genscape\/wp-content\/uploads\/2022\/10\/Passthrough-768x432.png 768w, https:\/\/projects.etc.cmu.edu\/genscape\/wp-content\/uploads\/2022\/10\/Passthrough-1536x864.png 1536w, https:\/\/projects.etc.cmu.edu\/genscape\/wp-content\/uploads\/2022\/10\/Passthrough-2048x1151.png 2048w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/p>\n<!-- \/wp:paragraph --><!-- wp:paragraph -->\n<p>On the technical side, we took our two demos from last week and combined them into one that procedurally lays out 3 of our gaze demo rooms in a random arrangement. We also got started on creating a movement system, and discussed whether free movement or teleportation are a better fit for our VR experience. We created demos exploring if and how the Quest 2\u2019s passthrough camera could add to our experience, perhaps by allowing the \u201cwaking world\u201d to intrude in behind or in front of objects in our virtual dream world.<\/p>\n<!-- \/wp:paragraph --><!-- wp:paragraph -->\n<p>Finally, we discussed possible designs for the mechanics and objectives of our experience. We looked back at our surveys for actions people had mentioned that could be translated into game objectives. There were repeated mentions of running from fears, hiding, exploring endless expanses, and being forced to face something you didn\u2019t want to see or experience. From here, we talked about the idea of structuring our dream as a series of scenes that explore one aspect of fear, and guiding the user toward a clear action (such as \u201chide\u201d or \u201csearch\u201d) that will allow them to progress past this part of their dream. These actions could make the user feel as though they are facing their fears or as if they are avoiding them, depending on what feeling we want to emphasize.<\/p>\n<!-- \/wp:paragraph --><!-- wp:paragraph -->\n<p>Moving into 1\/4s next week, we are looking forward to showing our tech and art demos to the faculty. In the beginning of next week we will prepare both our presentation and our specific questions for faculty that we hope will guide us toward helpful feedback on the unanswered question of our project.<\/p>\n<!-- \/wp:paragraph -->\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t<\/div>\n\t\t\t\t\t\t\t<\/div>\n\t\t<\/section>\n\t\t\t\t\t\t\t<\/div>\n\t\t","protected":false},"excerpt":{"rendered":"<p>This week our team focused on creating prototypes to explore our technical and artistic ideas. We also continued to explore questions about what makes our experience unique. This focus came from our instructor meeting this week, which was about preparing for 1\/4s. Since our project is focused on Discovery rather than Delivery, Ricardo encouraged us &#8230; <a title=\"Week 2 [9\/5-9\/9]\" class=\"read-more\" href=\"https:\/\/projects.etc.cmu.edu\/genscape\/week-2-9-5-9-9\/\">Read more<span class=\"screen-reader-text\">Week 2 [9\/5-9\/9]<\/span><\/a><\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":[],"categories":[1],"tags":[],"_links":{"self":[{"href":"https:\/\/projects.etc.cmu.edu\/genscape\/wp-json\/wp\/v2\/posts\/49"}],"collection":[{"href":"https:\/\/projects.etc.cmu.edu\/genscape\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/projects.etc.cmu.edu\/genscape\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/projects.etc.cmu.edu\/genscape\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/projects.etc.cmu.edu\/genscape\/wp-json\/wp\/v2\/comments?post=49"}],"version-history":[{"count":7,"href":"https:\/\/projects.etc.cmu.edu\/genscape\/wp-json\/wp\/v2\/posts\/49\/revisions"}],"predecessor-version":[{"id":135,"href":"https:\/\/projects.etc.cmu.edu\/genscape\/wp-json\/wp\/v2\/posts\/49\/revisions\/135"}],"wp:attachment":[{"href":"https:\/\/projects.etc.cmu.edu\/genscape\/wp-json\/wp\/v2\/media?parent=49"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/projects.etc.cmu.edu\/genscape\/wp-json\/wp\/v2\/categories?post=49"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/projects.etc.cmu.edu\/genscape\/wp-json\/wp\/v2\/tags?post=49"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}