Week 8

This week the team finalized a narrative for the game while also optimizing the scope of the main level based on the time left and was able to start working on tutorials for different controls.  Narrative and Game Design – Update Tutorial Level: Bucky is in a practice area practicing the tricks Gameplay: Learn the …

Read moreWeek 8

Week 7

This week the team presented their progress and future plans during the halves presentations and received mostly positive feedback from the faculty with some suggestions on what can be improved. Level Design – Update We updated our level design to fit everything in scope and created concept art on what we want the main level …

Read moreWeek 7

Week 2

We created our first tech demo this week and got a pogostick bouncing around in the engine. We also created a rough draft for a game idea along with concept art for different levels, decided on a comic-book inspired visual style, and made a draft version of the character sketch. Tech Demo in Unreal Engine …

Read moreWeek 2

Week 1

Welcome to team Gravitrix’s dev blogs! The first week was all about getting to know each other, and the instructors and deciding what everyone on the team would do for the semester. Initial Discussions We started with our instructor meeting on Monday, 26th August 2024, and discussed everyone’s personal goals and understanding of the extreme …

Read moreWeek 1