Week 5

On Week 5, the team went to their first playtest night and got plenty of feedback. They updated the game accordingly and also made significant progress in art. They also visited Xpogo again and got to see a lot of awesome tricks. Xpogo, Round 2! On Monday, the team visited Xpogo for the second time. …

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Week 3

The team had their “Quarters Presentation” during Week 3 and presented their initial game concept to faculty for feedback. In addition, the team had the chance to visit Xpogo headquarters to experience pogo LIVE for the first time. Quarters Presentation https://vimeo.com/1016385732 On Friday, the team had “1/4 walkaround”, which is quick presentation rounds to faculty …

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Week 4

On Week 4, the team officially started game development. Aside from keep developing on our game demo, we also started on character and environment asset production. Logo and Poster Game Development https://vimeo.com/1016386399 The team continued developing the game demo. The demo now includes a “gym level”, which serves as a template for the future Level …

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Week 2

We created our first tech demo this week and got a pogostick bouncing around in the engine. We also created a rough draft for a game idea along with concept art for different levels, decided on a comic-book inspired visual style, and made a draft version of the character sketch. Tech Demo in Unreal Engine …

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Week 1

Welcome to team Gravitrix’s dev blogs! The first week was all about getting to know each other, and the instructors and deciding what everyone on the team would do for the semester. Initial Discussions We started with our instructor meeting on Monday, 26th August 2024, and discussed everyone’s personal goals and understanding of the extreme …

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