Week 11 & 12 – Client-Based Feature Iteration

Design Sprint: 9

Overview

  • Environment details & other updates
  • Adding small gameplay features & platform-specific bug fixing
  • In-Person Meeting with clients

Prototype

Our prototype for this design sprint and the next one can be found at the link below. 

Link: https://moontwist11.itch.io/hai-v51

Password: haihai

Programming Updates

  • Trap Implementation
  • Selector can ignore/refuse a house
  • Added a prototype for a minimap for the Explorer, including information about:
    • Explorer’s current position in the map
    • Position of houses in different neighborhood
    • Location of barriers in different neighborhood
  • Allowing the Explorer to adjust their perspective
    • Player can scroll up & down to zoom in/out
  • Explorer will be transported to center area when both players agree to leave

  • Floatie & Water Shader for the Party Neighborhood

Art Updates

Many additions were made to the environment to add a greater level of detail

  • Added materials for different parts of the house
  • Added windows/doors for houses
  • Iterate Environment Layout
  • Trap materials
  • Signs on center area floor

In-Person Client Meeting

We went to visit the Department of Psychology, and playtest our current version.

[Left] Jack – Selector; [Right] Michael – Explorer

After the playthrough, our client provided us with the following feedback:

  • Adding in a backup/cover story (narration) 
  • Field of view is a little narrow? Might be nice to be able to zoom in/out (completed in Week 12)
  • Explorer needs more navigation assistance/cost of navigating out of a neighborhood is too high (completed in Week 12)
  • Walkie UI is unintuitive
  • Making the neighborhood request a forced decision by the other player (leave/stay)

Next Week After Break, Maybe… 

Update our prototype for Soft

  • Update UI of walkie
  • Update presented statistics UI
  • Prepare a presentation for Softs

Similar Posts