Week 11

Week in review: Microcontrollers, Headset Research, Level Design

This week was a bit shorter due to Carnival festivities, but we still made steady progress across both of our experiences!

Safari Hike

We continued development on the staff microcontroller, this time collaborating closely with Dave to refine its integration. It’s exciting to see the interaction becoming more responsive and synced with the overall experience—every small improvement brings us closer to a polished final product.

Underwater

On the Underwater side, we focused on two key areas:

  • Headset Research: We looked into different options and configurations for the top-of-head mounts, aiming to enhance immersion while keeping the setup comfortable and functional for guests.
  • Level Design: We also spent time developing and refining the level design. This process included improving spatial pacing, planning visual storytelling beats, and ensuring player movement feels intuitive and rewarding within the environment.

Even with the shorter work week, we’re happy with the momentum we’ve maintained—and Carnival definitely gave us a refreshing mid-semester breather! More updates coming soon as we dive deeper into polish and final integration.