Week 8

Spring Break in the Lab: Diving into Adafruit and Prepping for GDC

While many were enjoying a well-earned break, Danni stayed behind to keep the momentum going. With a quiet lab and some uninterrupted time, she dove into research, tackled tech hurdles, and got everything prepped for the road ahead—including her upcoming trip to GDC.

Rethinking Microcontrollers: From Feather Sense to HUZZAH32

Earlier, we had built a motor prototype with Vivian using Adafruit’s Feather Sense microcontroller. While promising, the setup came with a big limitation—it required a Mac-only application to run the software. That restriction made further development tricky, especially for a multi-platform team.

Over the break, Danni took the reins to find a more flexible solution. After researching alternatives, she landed on the Adafruit HUZZAH32 – ESP32 Feather Board. This microcontroller offers Bluetooth and Wi-Fi capabilities, which opens up exciting possibilities for designing and controlling haptic sensations directly through code—without being locked to a specific OS.

Catching Up & Looking Ahead

The quiet week also gave Danni time to catch up on blog posts and documentation—something that often takes a back seat during busier times. With everything up to date and a clearer roadmap in place, she wrapped the week by prepping for her upcoming trip to GDC, where she’ll reconnect with the team and soak up insights from the wider game development community.


Whether it’s deep tech dives or catching up on the behind-the-scenes work that keeps projects moving, Danni made the most of spring break—and we’re all better positioned because of it.