{"id":494,"date":"2026-04-01T14:45:08","date_gmt":"2026-04-01T14:45:08","guid":{"rendered":"https:\/\/projects.etc.cmu.edu\/historacle\/?p=494"},"modified":"2026-04-12T20:53:14","modified_gmt":"2026-04-12T20:53:14","slug":"week-9-building-toward-a-playable-prototype","status":"publish","type":"post","link":"https:\/\/projects.etc.cmu.edu\/historacle\/week-9-building-toward-a-playable-prototype\/","title":{"rendered":"Week 9 \u2013 Building Toward a Playable Prototype"},"content":{"rendered":"\n<div class=\"wp-block-group is-vertical is-layout-flex wp-container-core-group-is-layout-d7461d69 wp-block-group-is-layout-flex\" style=\"padding-right:var(--wp--preset--spacing--60);padding-left:var(--wp--preset--spacing--60)\">\n<p>Week 9 was a pivotal development week as the team focused on pushing the project toward a <strong>fully playable prototype<\/strong>. While one team member was attending <strong>South by Southwest<\/strong> in Austin, the rest of the team remained on campus and concentrated on integrating systems and finalizing core functionality.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Progress Toward a Playable Build<\/h3>\n\n\n\n<p>A major milestone for the week was reaching a point where the game could be played end-to-end. Haru completed the majority of the <strong>playable prototype systems<\/strong>, bringing together key components of the game loop. At the same time, Mingrui worked on finalizing the <strong>narrative configurations<\/strong>, ensuring that questions, outcomes, and story elements were properly structured for implementation.<\/p>\n\n\n\n<p>By the end of the week, the team was working toward having a <strong>fully playable version of the prototype<\/strong>, marking an important transition from isolated systems to an integrated experience.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">System and Asset Integration<\/h3>\n\n\n\n<p>As development progressed, much of the team\u2019s effort shifted toward <strong>integration work<\/strong>\u2014bringing together assets, systems, and design elements into a cohesive build.<\/p>\n\n\n\n<p>This included:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Updating and implementing <strong>card images and UI elements<\/strong><\/li>\n\n\n\n<li>Integrating <strong>new textures<\/strong> into the 3D environment<\/li>\n\n\n\n<li>Refining visual consistency across assets<\/li>\n<\/ul>\n\n\n\n<p>Junru also made visual adjustments to the environment, including <strong>changing the color of the oil lamp<\/strong> and planning additional details such as grips to improve the overall look and usability of the scene.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Gameplay and Systems Refinement<\/h3>\n\n\n\n<p>Alongside integration, the team continued refining core gameplay systems. A particular focus was placed on:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Balancing and configuring the <strong>King\u2019s Mood and Trust systems<\/strong><\/li>\n\n\n\n<li>Iterating on the <strong>trade-offs and decision-making mechanics<\/strong> within the game loop<\/li>\n<\/ul>\n\n\n\n<p>These adjustments are critical to ensuring that player choices feel meaningful and that the system responds in a clear and engaging way.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Audio and Feedback Systems<\/h3>\n\n\n\n<p>Boreas continued development on the game\u2019s <strong>sound effects<\/strong>, helping to reinforce player interactions and provide feedback during gameplay. These audio elements will play an important role in making the ritual feel responsive and immersive.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Reuniting and Refining the Player Experience<\/h3>\n\n\n\n<p>Once the full team was back together, we spent time <strong>mapping out the player experience<\/strong> from start to finish. This included identifying potential friction points, clarifying the flow of interactions, and ensuring that each step of the ritual is understandable.<\/p>\n\n\n\n<p>As part of this process, the team also supported one another across disciplines\u2014helping to implement assets, refine systems, and troubleshoot integration challenges.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"2560\" height=\"677\" src=\"https:\/\/projects.etc.cmu.edu\/historacle\/wp-content\/uploads\/2026\/04\/Oracle-Bones-scaled.jpg\" alt=\"\" class=\"wp-image-571\" srcset=\"https:\/\/projects.etc.cmu.edu\/historacle\/wp-content\/uploads\/2026\/04\/Oracle-Bones-scaled.jpg 2560w, https:\/\/projects.etc.cmu.edu\/historacle\/wp-content\/uploads\/2026\/04\/Oracle-Bones-300x79.jpg 300w, https:\/\/projects.etc.cmu.edu\/historacle\/wp-content\/uploads\/2026\/04\/Oracle-Bones-1024x271.jpg 1024w, https:\/\/projects.etc.cmu.edu\/historacle\/wp-content\/uploads\/2026\/04\/Oracle-Bones-768x203.jpg 768w, https:\/\/projects.etc.cmu.edu\/historacle\/wp-content\/uploads\/2026\/04\/Oracle-Bones-1536x406.jpg 1536w, https:\/\/projects.etc.cmu.edu\/historacle\/wp-content\/uploads\/2026\/04\/Oracle-Bones-2048x542.jpg 2048w\" sizes=\"auto, (max-width: 2560px) 100vw, 2560px\" \/><\/figure>\n\n\n\n<h3 class=\"wp-block-heading\">Early Tutorial Exploration<\/h3>\n\n\n\n<p>In parallel with development, we began exploring ideas for how a <strong>tutorial and onboarding experience<\/strong> could be structured. Given the complexity of the system, it became increasingly clear that guiding the player through the ritual step-by-step would be essential.<\/p>\n\n\n\n<p>This early exploration laid the groundwork for the more structured tutorial approaches developed in Week 10.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"481\" height=\"1024\" src=\"https:\/\/projects.etc.cmu.edu\/historacle\/wp-content\/uploads\/2026\/04\/tutorialversion-1-481x1024.png\" alt=\"\" class=\"wp-image-609\" srcset=\"https:\/\/projects.etc.cmu.edu\/historacle\/wp-content\/uploads\/2026\/04\/tutorialversion-1-481x1024.png 481w, https:\/\/projects.etc.cmu.edu\/historacle\/wp-content\/uploads\/2026\/04\/tutorialversion-1-141x300.png 141w, https:\/\/projects.etc.cmu.edu\/historacle\/wp-content\/uploads\/2026\/04\/tutorialversion-1-768x1636.png 768w, https:\/\/projects.etc.cmu.edu\/historacle\/wp-content\/uploads\/2026\/04\/tutorialversion-1-721x1536.png 721w, https:\/\/projects.etc.cmu.edu\/historacle\/wp-content\/uploads\/2026\/04\/tutorialversion-1-962x2048.png 962w, https:\/\/projects.etc.cmu.edu\/historacle\/wp-content\/uploads\/2026\/04\/tutorialversion-1-scaled.png 1202w\" sizes=\"auto, (max-width: 481px) 100vw, 481px\" \/><\/figure>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n\n\n\n<p>By the end of Week 9, the team had made significant progress toward a cohesive, playable prototype. With core systems largely in place and integration underway, we entered the next phase focused on refinement, onboarding, and preparing the experience for user testing.<\/p>\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>Week 9 was a pivotal development week as the team focused on pushing the project toward a fully playable prototype. While one team member was attending South by Southwest&#8230;<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-494","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/projects.etc.cmu.edu\/historacle\/wp-json\/wp\/v2\/posts\/494","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/projects.etc.cmu.edu\/historacle\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/projects.etc.cmu.edu\/historacle\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/projects.etc.cmu.edu\/historacle\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/projects.etc.cmu.edu\/historacle\/wp-json\/wp\/v2\/comments?post=494"}],"version-history":[{"count":5,"href":"https:\/\/projects.etc.cmu.edu\/historacle\/wp-json\/wp\/v2\/posts\/494\/revisions"}],"predecessor-version":[{"id":744,"href":"https:\/\/projects.etc.cmu.edu\/historacle\/wp-json\/wp\/v2\/posts\/494\/revisions\/744"}],"wp:attachment":[{"href":"https:\/\/projects.etc.cmu.edu\/historacle\/wp-json\/wp\/v2\/media?parent=494"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/projects.etc.cmu.edu\/historacle\/wp-json\/wp\/v2\/categories?post=494"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/projects.etc.cmu.edu\/historacle\/wp-json\/wp\/v2\/tags?post=494"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}