Category: Blog

  • Week 14 – April 25,2025

    Week 14 – April 25,2025

    Technical Progress Despite the corrections made in earlier weeks, residual scale inconsistencies remained difficult to fully eliminate without extensive reshoots. Recognizing our time and resource constraints, we strategically shifted our approach. Instead of forcing every shot to be a hybrid virtual production, we leaned into cinematography and editing techniques: employing a greater number of close-up…

  • Week 13 – April 18,2025

    Week 13 – April 18,2025

    Technical Progress Following the previous week’s improvements, the camera smoothness was significantly enhanced, and the flame projection mapping remained consistent across scenes. Adjustments to synchronization settings were finalized, resulting in a more seamless hybrid footage experience between the physical and virtual environments. Art Progress During reshoots, we identified a major visual inconsistency related to perceived…

  • Week 12 – April 11,2025

    Week 12 – April 11,2025

    Technical Progress Following the feedback from Softs, the team shifted focus toward reducing the perceptual contrast between the physical camera feed and the virtual Unreal Engine camera. We identified that discrepancies in camera smoothness and responsiveness were weakening immersion. To address this, we incorporated a programmable motorized camera slider, enabling precise, repeatable, and fluid camera…

  • Week 11 – April 4, 2025

    Week 11 – April 4, 2025

    Technical Progress We reached a major visual milestone this week with the completion of projection mapping. The fire effects were successfully projected onto the physical miniatures, blending lighting, texture, and camera perspective into a unified effect. This setup was extensively tested to ensure stability, frame coherence, and projector calibration under different ambient conditions. Lighting was…

  • Week 10 – March 28, 2025

    Week 10 – March 28, 2025

    Technical Progress This week, the core focus was finalizing interaction logic and aligning the virtual environment with the physical world. We re-imported the giant model after cleaning up animation bugs and finalized the logic that would trigger pre-made animations based on scene cues. A virtual ground texture was created to mirror the physical terrain we…

  • Week 9 – March 21, 2025

    Week 9 – March 21, 2025

    Technical Progress This week centered on syncing animation and VFX. We successfully imported the giant model and prepped it for motion capture compatibility, which meant adjusting bone hierarchies and blend spaces for real-time data streaming. We also implemented logic for switching control inputs between the camera and the giant through Level Blueprint scripting—essential for seamless…

  • Week 8 – March 14, 2025

    Week 8 – March 14, 2025

    Technical Progress This week, our team made foundational progress in Unreal Engine 5, focusing on integrating interactive visual effects. We implemented fire and heat distortion effects around the giant’s body and a screen distortion effect triggered by its roar. These effects were made dynamically placeable, which allows us to test different spatial compositions directly in…

  • Week 7 – February 28, 2025

    Week 7 – February 28, 2025

    Half Presentation This week, preparation for the half-presentation was the focus. We created detailed diagrams to explain our project and technical workflow. Below is the shot list. Our shot list was designed to showcase our team skills. Camera Tracking Pipeline Dynamic Lighting Pipeline Markless Mocap Pipeline Painted Miniatures Others Upcoming VFX tasks were listed and…

  • Week 6 – February 21, 2025

    Week 6 – February 21, 2025

    Technical Progress The green screen room layout was rearranged, adding two monitors and light panels to enhance the environment. The temporary miniature setup was adjusted to create a stronger sense of depth, and lighting tones for both physical and virtual scenes were modified to achieve natural aesthetics. We tested the effect of using a projector…

  • Week 5 – February 14, 2025

    Week 5 – February 14, 2025

    Technical Progress On the technical side, laser cutter files were created, and miniature white boxes were assembled, contributing to the set design. The first rough scene was established, and simple lighting setups were experimented. Art Progress Architectural pieces were finalized with adjustments to the color palette, ensuring consistency with our miniature models. Others We discussed…