Technical Progress
Following the previous week’s improvements, the camera smoothness was significantly enhanced, and the flame projection mapping remained consistent across scenes. Adjustments to synchronization settings were finalized, resulting in a more seamless hybrid footage experience between the physical and virtual environments.
Art Progress
During reshoots, we identified a major visual inconsistency related to perceived scale between the digital assets and physical miniatures. This issue was rooted in inaccurate sizing of digital assets relative to physical elements and insufficient spatial layering within the miniature setup. In response, we conducted a comprehensive visual revision: adjusting scaling parameters within Unreal Engine, rearranging miniature placements for stronger forced perspective, and introducing larger digital background elements to reinforce depth. Lighting angles were optimized to strengthen the illusion of a continuous space, and camera movements were refined to avoid drawing attention to any remaining spatial inconsistencies.

Others
The team finalized the qualitative and quantitative analysis of the playtest feedback. Major findings included strong emotional engagement during projection-mapped scenes, some confusion related to scale transitions, and a general appreciation for tactile physical interactions. These insights informed the visual and interaction design tweaks moving forward. Simultaneously, work progressed on drafting the “Lessons Learned” section of the final documentation, with a focus on making our process and key takeaways explicit.

