Category: Uncategorized

  • Week 15: The End?

    This was the last week of the semester, and it was a whirlwind of activity as we wrapped up everything for the project. The festival response was largely positive, with attendees engaging with the game and providing encouraging feedback. One highlight was meeting one of our subject matter experts, Dr. Tahirah Walker, an associate professor…

  • Week 13 & 14 Blog: Softs Feedback and Final Stretch

    Week 13 began with Softs presentations on Monday, and the feedback we received set the tone for the rest of the week. Faculty observations boiled down to a few key points: In our post-Softs meeting with faculty advisors, the tone was more optimistic. While they acknowledged the general concerns, they assured us they still believed…

  • Week 12: Last Stretch Before the Last Stretch

    Week 12 Blog: Alpha Build Week 12 was all about the Alpha Build—our last major milestone before polishing and final presentations. After Week 11, we worked with faculty to set clear priorities, as they were concerned our design intentions weren’t fully coming through in gameplay. For the Softs Build, we focused on three main goals:…

  • Week 11: Happy But Stressed

    After the playtest on Saturday, we gained valuable insights into how players are engaging with Torn Apart. Here’s a quick rundown of the feedback and next steps: Positive Feedback: Key Concern: Areas for Improvement: Moving Forward: Our current plan is to keep moving forward with Production with the new plan. We intend to make our…

  • Week 10: Rearing Up For The Big Day

    This week, we shifted gears to focus on preparing content specifically for our upcoming playtest. While texturing was paused, we continued developing core assets for the main gameplay. A big focus was integrating dialogue, letters, and other narrative elements. However, we realized the amount of text might overwhelm players, so we’ve divided the content into…

  • Week 9: Slow Pick Up

    “Week 9: Mapping the Game Journey” This week, we took a deep dive into the player’s experience, meticulously mapping out the game journey across three levels, each representing a day of packing. By outlining specific steps and interactions, we aimed to create an immersive and impactful progression through Bernie’s story. Some New Art The Artists…

  • Week 8: Back In Action

    Fall break gave us time to reflect, recharge, and refocus, and this week we’ve made great strides in narrative, gameplay, and art. Narrative Development Before the break, we honed our focus on the business and community impacts of gentrification. Over the break, Kesha expanded this by tying Bernie’s relationships to specific effects on Lawrencefield: These…

  • Week 7: Presentations and Revitalization

    Week 7 marks halfway through the semester, meaning that our Halves presentation was this week! Since we went first on Monday, we were able to gather feedback quickly and start iterating on our process in accordance. Halves Feedback The main pieces of feedback we received this week pertained to our transformational goals and timeline. The…

  • Week 6: Ribbon Cutting

    Home team spent a lot of week 6 preparing for the Halves presentation while still being semi in production. The best way to show development for this week would be to show the presentation and Demo video. Scroll to see our presentation and video.

  • Week 5: Construction has Started

    Torn Apart Development Blog – Week 5 This week, the team was in its first initial week of production. Instead of trying to make a build for Halves, we decided to polish our interactions, as we would normally. Production Updates Programming Updates Here is a quick demo of the build: Subject Matter Expert (SME) Updates…