Meghna Anil
3D Artist and Producer
Meghna is a multidisciplinary game developer specializing in 3D environment art and production, aiming to create engaging narrative experiences that are meaningful, educational, and accessible to everyone. Before coming to the ETC, Meghna graduated from Ringling College of Art and Design, majoring in Game Art and minoring in Creative Writing and Business. Outside of her education, Meghna is also the Marketing Lead of the Student Game Developers’ Alliance, an organization dedicated to connecting student game developers from across the country and provide free game development career resources. Meghna has previously interned at Riot Games, shipping a gameplay update for the strategy auto-battler Teamfight Tactics. Additionally, she has worked on many freelance projects, such a thesis film from Art Center School of Design and a capstone game project from UC Irvine.
Kesha Bagadia
Narrative Designer
Kesha is a storyteller and she aspires to work for transformational narrative projects. She did her bachelor’s in Information and Communication Technology and has experience as a UI/UX designer. The blend of her keen interest in user centered design and background in programming motivates her to explore how various technology and media can be used to create impactful experiences.
Vedantika Chaudhary
Producer and Game Designer
Vedantika is a game producer and game designer. She has a background in CS and Product Management. While she is not an avid gamer, she has always shown interest in the digital arts. Enamored by interactive media and experience design, she decided to pursue a Masters at Entertainment Technology Center, to work better as a producer and teammate, and create impactful experiences.
Lutong He
3D and 2D Artist
Lutong is an environment artist with a solid background in both 3D pipelines and 2D concept art. She graduated with a Bachelor of Arts in Illustration from the School of Visual Arts and is currently expanding her knowledge and design vision in game development at Carnegie Mellon’s Entertainment Technology Center. Lutong has worked as a lead environment artist on a published indie game and has participated in well-known competitions such as The Rookies and Global Game Jam.
Shuqin Huang
3D and 2D Character Artist
Sophie is a game artist who graduated from the 3D Animation and Special Effects program at the Communication University of China. Currently, she is the representative of the ETC in Carnegie Mellon University’s Graduate Student Assembly. Last summer, she worked as a 3D Generalist at Summer Night Studios.
Sophie creates models and animations using Maya, ZBrush, Blender, and Substance Painter. She has worked on many games based on Unreal Engine and Unity. Her Unreal VR project, Candie, was shortlisted for the China AR/VR/MR Creation Contest, and her work in game jams earned the Excellent Game (Second Award) at the G-Bits 72-hour Game Jam 2022.
Collin Rehemeyer
Gameplay Programmer and Game Designer
Collin is a game designer and developer. Before attending the ETC, he received his Bachelor’s degree in Computer Science from Temple University in 2021. Collin enjoys working on short experimental game experiences and was a finalist at GDC 2023’s Alt.Ctrl event.
Advising Faculty
Michael Christel
Teaching Professor, Entertainment Technology Center, Carnegie Mellon University
Heather Kelley
Associate Teaching Professor at Carnegie Mellon University’s Entertainment Technology Center.