Week 13

This is the Thanksgiving week, and we did the soft-opening on Monday, playtested with 6 faculty members at ETC. Here are the playtest videos with Charles and Heather. Heather: Charles: Based on the observation & feedback, we sorted out the points that we can improve on. Start island: First stop Tunnel: Second stop: Last stop:…


This is the Thanksgiving week, and we did the soft-opening on Monday, playtested with 6 faculty members at ETC.

Here are the playtest videos with Charles and Heather.

Heather:

Charles:

Based on the observation & feedback, we sorted out the points that we can improve on.

Start island:

  1. The waterfall should block the tunnel ✅.
  2. Remove most of the grass ✅
  3. Move the collectible mushrooms more to the center (optional, only one person didn’t notice our growing mushrooms) 
  4. VO tells them to sit back/prop 
  5. Waterfall sounds too low ✅

First stop

  1. Remove the big flower next to the mushroom.
  1. Mushrooms grow on the ground, so the edge of the screen is still the bottom of the mushrooms. We decided to move the mushrooms to the log.

Tunnel:

  1. VO needs to tell players to collect shining mushrooms since some of them didn’t know they were collectible. 
  2. Obstacle & reward positions still needed to be adjusted to the center more. 

Second stop:

  1. The poisonous mushroom on the board (below the Stop sign) should also be rainbow-colored.

Last stop:

  1. The SFX for successfully collected puzzle/key needs to be louder.
  2. Maybe remove the puzzle icon on the door and replace it with the key whole.
  3. The missing items: change it from puzzle to key. 

Ending:

VO + a simple ending island to showcase the art props. 


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