This is the Thanksgiving week, and we did the soft-opening on Monday, playtested with 6 faculty members at ETC.
Here are the playtest videos with Charles and Heather.
Heather:
Charles:
Based on the observation & feedback, we sorted out the points that we can improve on.
Start island:
- The waterfall should block the tunnel ✅.
- Remove most of the grass ✅
- Move the collectible mushrooms more to the center (optional, only one person didn’t notice our growing mushrooms)
- VO tells them to sit back/prop
- Waterfall sounds too low ✅
First stop
- Remove the big flower next to the mushroom.
- Mushrooms grow on the ground, so the edge of the screen is still the bottom of the mushrooms. We decided to move the mushrooms to the log.
Tunnel:
- VO needs to tell players to collect shining mushrooms since some of them didn’t know they were collectible.
- Obstacle & reward positions still needed to be adjusted to the center more.
Second stop:
- The poisonous mushroom on the board (below the Stop sign) should also be rainbow-colored.
Last stop:
- The SFX for successfully collected puzzle/key needs to be louder.
- Maybe remove the puzzle icon on the door and replace it with the key whole.
- The missing items: change it from puzzle to key.
Ending:
VO + a simple ending island to showcase the art props.