Category: Uncategorized

  • Finals

    Welcome to our final post from IGT-Lab! As we had planned from the previous week, we successfully hosted 2 game jam teams, and including the game that we had created as a way to verify our prototyping pipeline, we ended up with 3 short, simple games that can be played inside our platform. Based on…

  • Week 12 + 13

    Hello and welcome back to IGT-Lab development blog! We have combined this and the previous week together, as Spring Carnival shortened our work week. Right up to our preparation for Soft Opening, our team worked hard to deliver a working prototype for feedback. We made some radical changes to the way the game functioned in…

  • Week 11 (Playtest Day)

    Week 11 (Playtest Day)

    Welcome back to our development blog! We are now in week 11, just 1 week away from Soft opening. Client Meeting: Some of the talking points included: Design Update: Our designers are working on populating the virtual NYC scene, and instead of creating brand new textures for individual buildings, we’ve decided to add 2D videos…

  • Week 10

    Week 10

    Welcome back to our development blog for IGT-Lab! We are closing in on our first playtest day for next week, and are pushing for a playable build albeit facing some technical difficulties. We will discuss more about how we are navigating this situation, and what we are working towards for the end of next week.…

  • Week 9

    Week 9

    Welcome back to IGT-Lab development blog! Due to most of our team beinga way for the Game Developers Conference, we have a shorter update this week. Client Meeting During this week’s client meeting, the main topic of conversation was building a playable MVP as soon as possible. We renewed our focus of what our experience…

  • Week 8

    Week 8

    Welcome back to the IGT Lab weekly development blog for week 8! Design Update As we have discussed in the previous blog post, we decided bring in more real elements of the environment into our virtual world, to give the guests a grounded experience and better understanding of the context. We have decided to go…

  • Week 7

    Week 7

    Hello and welcome to week 7 of our development blog! We delivered our halves presentation on Monday. Some feedback we received post-halves included comments over scope, deliverable and focus. We were suggested to consider producing a detailed documentation as a guideline, as opposed to producing a working prototype, given that we had made very little…

  • Week 6

    Week 6

    Hello and welcome to week 6 of our development blog! Hardware update Exciting update on hardware: all the parts arrived! We were able to put together the truss system in just about 4 hours. Additional 2 hours was spent on attaching the hinges on to the pillars and mounting the 50″ TVs. We decided to…

  • Week 5

    Week 5

    Welcome to week 5 of IGT-Lab’s development blog! Client Meeting This week, we met with our clients to share some of the interaction ideas we had regarding music and rhythms. Two rhythm games we shared as our references were Bits and Bops, specifically the game where a rhythm is ‘passed’ along to the player, and…

  • Week 4

    Week 4

    Hello and welcome to week 4 blog of IGT-Lab! Hardware Update Upon further exploration and experimentation, we decided to not pursue 80/20, and instead purchase truss systems. We reckoned that the time that will take to design, simulate, then to have custom parts milled, packaged and shipped should better be used for building, designing and…