Starting with a live demo & playtest, this week the team is preparing for the ETC Playtest Day. We tested within the team, with peers and faculty. Artists created more assets, visual effects; programming into the game, refining the gameplay and interaction design, importing sound effects and music in five worlds, enabling basic functions with UI on the travel console and collector.
Core mechanics




Design


ETC Playtest Day
General Feedback
- Everyone enjoyed the overall experience
- The world is visually appealing
- Players liked the jellyfish and giant girl
- Music is energetic and dynamic
- More jellyfish, please!
Best moment —
- Trying out different virtual worlds and interact with the items
- Windows
- Being surrounded by pretty things in XR experiences
- Collecting
- Launch
- Size contrast: The giant girl
Need to improve —
- More in-game instructions
- Once players learned how to utilize the mechanics, they really enjoyed it. But it might be a bit difficult to get started.
- Learning curve
- Guiding focus point
ToDo
Art
- World 1: butterfly VFX, rice cooker add rice, double side of the mint
- World 2: Monster animation + interaction
- World 4: Two Dimension Skybox, assets inside
Tech
- Debug: collector
- World 1 stirring mechanic
Sound design
- SFX
- Voice over- Mine Girl
Design
- Refine UI functions on Travel console