Week 10 [ETC Playtest Day!] – March 28th, 2025
Week 10 [ETC Playtest Day!] – March 28th, 2025

Week 10 [ETC Playtest Day!] – March 28th, 2025

Starting with a live demo & playtest, this week the team is preparing for the ETC Playtest Day. We tested within the team, with peers and faculty. Artists created more assets, visual effects; programming into the game, refining the gameplay and interaction design, importing sound effects and music in five worlds, enabling basic functions with UI on the travel console and collector.  

Core mechanics

Travel Console
Collector
Vision gate
Image

Design

 ETC Playtest Day

General Feedback

  • Everyone enjoyed the overall experience
  • The world is visually appealing
  • Players liked the jellyfish and giant girl
  • Music is energetic and dynamic
  • More jellyfish, please!

Best moment —

  • Trying out different virtual worlds and interact with the items
  • Windows
  • Being surrounded by pretty things in XR experiences
  • Collecting 
  • Launch
  • Size contrast: The giant girl

Need to improve —

  • More in-game instructions
    • Once players learned how to utilize the mechanics, they really enjoyed it. But it might be a bit difficult to get started.
  • Learning curve
  • Guiding focus point

ToDo

Art

  • World 1: butterfly VFX, rice cooker add rice, double side of the mint
  • World 2: Monster animation + interaction
  • World 4: Two Dimension Skybox, assets inside

Tech

  • Debug: collector
  • World 1 stirring mechanic 

Sound design

  • SFX
  • Voice over- Mine Girl

Design

  • Refine UI functions on Travel console