Hello XR world!

The XR team meets with our instructor the first morning of the week to kick off the semester.
Monday we checked out the Quest 3 headset and started our initial setups and prototype 1.0.
We walked through the blue-sky-concept video again as a team together, highlighting moments and ideas that we are excited to try—
the wall falling down/ filling the blank, putting things back? Or a picture behind, solving a puzzle?








From here, on Wednesday, we had our very first demo inside the Quest 3!
- Starter: a character walking in the space, what could be registered? Door/floor/ windows
- Finding windows, seeing things on the other side of the window (colorful, interactable) replacing those windows with a virtual world
- What is the interactive component? Interact with the creature outside the window (gaze follow, high five, grabbing the illuminating ball to light up the environment)
- Explore the depth and perspectives

Questions to explore and answer:
- ARG? Alternate reality game, an interactive networked narrative that uses the real world as a platform and employs transmedia storytelling to deliver a story that may be altered by players’ ideas or actions.
- What else could be registered?
- Network?
- Narrative? Story? A tour? (better if a tour to anywhere/ working in any space), a story in multiple rooms?
- 《Choose your own adventure》
- Tech question: can we do this on live? Or we have to pre-define/ register everything in the space. Find the boundary.
- Single or two players? x Networked?
- Could two people seeing the same image
- How would you like to share the experience?
Playtest to Explore/Brainstorming Workshop

Next week:
- Meetings with faculty for consultantings
- Demo & playtest Gold Spike/prototype 1.0.
- Preparing for 1/4