Right after the Soft Opening playtest, the team gathered together to meet and plan for the next steps. At this point, our focus will be mainly focused on the guest experience including details, sound effects feedback, interface adjustments, core mechanics refinements, interaction debugging. These will enhance the experience, the immersive level, the feeling of intuitiveness, which are all crucial for mixed reality experience to be engaging and immersive.



Art
– Add more lighting in the world: for key objects/ text
|Collector|
-Change shader, add grid VFX
(Make the floor shining, indicating there is something on the floor the extract)
-3D mesh for A card from the collector indicating “mission complete”
|World 1|
-Add all mine girl animation
-Eye gaze for the mine girl & following the player
-Change text for the name of Monster drink
-Brighter: Text are hard to see, too dark



|World 2: Monster|
-Refine the animation & interaction



|World 3: Aquarium|
-Skybox + 3D mesh outside the window
|W4: Balloon|
-Change the 3D model texture of the balloon cake
-Skybox + 3D mesh
|World 5: ImmerX|
-Team photo
-7 Low Poly + animation applaud
Tech
-Loop music
|Collector|
-Add height constraint
-Directly first step: press to extract
-Take out & Auto close
-End state/ power off: Indicate when there is nothing else to extract
-A card from the collector “mission complete”
-Change collider: capsule
-Make the floor shining, indicating there is something on the floor the extract
Or Signal for the right place for the object?
(Things were moving not the way as the player expected, wanted to follow my hand tracking



|Vision gate|
-debug make it snap to the position on the wall- Disable wall
-Use the vision gate to find the item that the collector need to place and extract
= connect the two tools together
|Travel console|
-Skybox change while traveling- speedline
-The portal more forgiven, bigger collider
-Indicator for “selected” brighter the edge of the portal
-Open up the good enough size: stop the music at that moment
-Cancel the auto play between each world, just showing the “collector, vision gate”
-Add pre-scene: tutorial “you are an XR tester,…..”
(Whenever changing the scene, it is tracking with the head instead of being stable in the mixed reality world, break the immersion)
|World 1|
-Text-object: monster drink, mint candy
-Feedback for the mixed rice “good?” or “bad”
|World 3|
-Add more objects in the collector to collect more times

|World 5: ImmerX|
-Collector: Team photo
-Import 7 Low Poly + animation applaud
-Playtest in different rooms, layout by hand


Design/UI
-More instructions
-Tell the player they can enlarge everything in UI
|Collector|
-Change the “push down”; change “settle down” to “set down”
-End state/ power off: Indicate when there is nothing else to extract
-Find a way to end each world.
-A card from the collector “mission complete”
|World 1|
-UI icon for each “text-object”
-Quick start guide
-Add room scale reference
Sound
-World 1:
-Update VO/SFX for “HEY”
-More crucial SFX feedback
With many many TLC detailed refining efforts, the experience has been enhanced to a higher level. We’ve been playtesting in other places as well. The surprise of gaining a more personalized experience with different environments is unexpected, which, also, makes us think more of how to create different experiences with personal feelings adding on various physical environments.
Next week, our last week, will be building for the final, preparing for the final presentation, final playtesting with some more guests who are really willing to exchange ideas from the industry. Looking forward to it!!!!!!!
