Week 12 [Soft Opening!] – April 11th, 2025
As the demo project shall have most of the features implemented, now the main focus is wrapping up everything, making sure the features run smoothly, …
As the demo project shall have most of the features implemented, now the main focus is wrapping up everything, making sure the features run smoothly, …
After the Saturday Playtest Day, the team collected feedback and reflections, planning for next steps. Task Planning Core mechanics World 1- Mine Girl World 2- …
Starting with a live demo & playtest, this week the team is preparing for the ETC Playtest Day. We tested within the team, with peers …
In week 9, the team started working on the other two core mechanics: Travel Machine Console and Vision gate. Artists were working on the monster …
Back from the spring break, we continued our full production of the demo project: Travel-in-X. The first world: The Dark Pink Girl, we have the …
Week 7 [1/2!] – February 28th, 2025 It’s the week mixed with both prototyping the project and preparing for the presentation of ½. Team ImmerX …
With continued refining the experience design, this week the team also started putting together assets and related content for next week’s half presentation. We met with …
This week we started with demoing and reflections, putting on the headset, interacting with the virtual & physical environment, thinking about what would bring a …
Team ImmerX received many useful feedback and ideas from the ¼ presentation & discussion. We also met as a team to decide our action items, …
Getting ready for 1/4s Walkarounds Starting with a team meeting and brainstorming about our core interaction mechanics, we’ve designed a list of sprints to execute …