After the Saturday Playtest Day, the team collected feedback and reflections, planning for next steps.






Task Planning
Core mechanics
- Travel console: improve overall interactions, user interface. Need to let the player know to turn around when arrive to the new world
- Vision gate: attach instruction on it
- Collector: debug, refine UI instruction, add more SFX
World 1- Mine Girl
- Refine game play
- More indirect control with the text vs props
World 2- Monster
- Eye gaze & high five from gold spike
- Break the window (almost)
- Breakthrough the window, but escape as the player trying to touch it, so that the player can never actually touch it
World 3 – Jellyfish
- Fly away if the player is approaching
World 4 – Childhood toys 2D & 3D exchange
World 5 – Collection/ Team
TECH: currently only one room