Week 11 [Playtesting the Playtest!] – April 4th, 2025
Week 11 [Playtesting the Playtest!] – April 4th, 2025

Week 11 [Playtesting the Playtest!] – April 4th, 2025

After the Saturday Playtest Day, the team collected feedback and reflections, planning for next steps.

Task Planning

Core mechanics

  • Travel console: improve overall interactions, user interface. Need to let the player know to turn around when arrive to the new world  
  • Vision gate: attach instruction on it
  • Collector: debug, refine UI instruction, add more SFX

World 1- Mine Girl

  • Refine game play
  • More indirect control with the text vs props

World 2- Monster

  • Eye gaze & high five from gold spike
  • Break the window (almost)
  • Breakthrough the window, but escape as the player trying to touch it, so that the player can never actually touch it

World 3 – Jellyfish

  • Fly away if the player is approaching

World 4 – Childhood toys 2D & 3D exchange

World 5 – Collection/ Team

TECH: currently only one room