This journey so far, has been wonderful, inspiring, and magical.
- As we are wrapping up all the work together, building the final build; it is also important to take a look at the core WHY.
- World 1: the possibility of interacting with the character.
- World 2: exploring, building up tension/ curiosity, virtual objects interacting with one another
- World 3: the possibility of decorating your space
- One item can affect the other item
- World 4: scale things, 2D -> 3D interaction
- World 5: exploring dimension with some tricks



We playtested more with professional XR developers from the industry, who had inspired us along the way. Players want to have more things out of the window in the outside world, and they would love to interact with the outside world. Since the characters can come in, players also wanted to interact more with the outside world. Be Careful with safety, the boundary could have some protecting distance as the player gets too immersed. Size contrast is really interesting, immersive, and engaging to play with. Maybe for some of the scenes, register more things in the player’s room – using your real world space, take advantage of your space, and the objects in the space.


The team is in the process of cleaning up those last tiny bugs, polishing the experience, and getting ready to build the final build.
And, preparing for the final presentation, sharing some of the highlighted areas throughout our journey of designing for mixed reality experiences.
Questions to think about at this stage:
- What did we learn?
- Worked well
- Didn’t work well
- Reason why we choose these design
- What is the most surprising thing that we learned
- we didn’t know it would not work
- we didn’t know it would work
