Week 3 [1/4!] – January 31st, 2025
Week 3 [1/4!] – January 31st, 2025

Week 3 [1/4!] – January 31st, 2025

Getting ready for 1/4s Walkarounds

Starting with a team meeting and brainstorming about our core interaction mechanics, we’ve designed a list of sprints to execute before the midpoint milestone. These include but are not limited to technical prototype, interaction gold spike, and art style development.  

List of Sprints

  • Windows/ 3D floor painting
  • Building up environment
  • Magic lens (physical/ virtual)
  • Gesture recognition

 We’ve searched for visual references as our artistic moodboard, serving also as some interaction references. 

Presentation & Demo

During the presentation, we demoed our first gold-spike prototype from week 1.

Gold spike#0 //core mechanics:

  • pick up the illuminating ball with the butterfly
  • walk close to the window (the windows actually exist in the real world, and are registered in the virtual world inside the headset)
  • move around the ball and interact with the world outside the window
  • interact with the creature (eye-gaze, high five, light up the space)

After the live-demonstration with the interactions first try on, we proposed 5-6 pieces of core information about this project:

Zoom into details & discussions

Gathering and managing feedback and inspirations from the presentation, the team is moving on to our sprints phase next week.

Next week: Sprint #1 Building up the environment