{"id":225,"date":"2025-03-28T19:49:17","date_gmt":"2025-03-28T19:49:17","guid":{"rendered":"https:\/\/projects.etc.cmu.edu\/lenticulus-labs\/?p=225"},"modified":"2025-04-02T20:15:21","modified_gmt":"2025-04-02T20:15:21","slug":"week-9","status":"publish","type":"post","link":"https:\/\/projects.etc.cmu.edu\/lenticulus-labs\/week-9\/","title":{"rendered":"Week 10"},"content":{"rendered":"\n<p>After a meeting on Monday, the team has finalized deciding on the art style, gameplay, and mechanics of the game for Looking glass. <\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Background<\/h2>\n\n\n\n<p>In this game, you take on the role of a fast-paced delivery worker racing against time to complete orders. The city skyline is your playground, with towering buildings and narrow ledges forming the path to your destination. Your job is to pick up food from certain spot and deliver it to hungry customers waiting at the finish point. You\u2019ll need sharp reflexes and a keen eye for height differences to navigate the urban maze safely.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Game Flow<\/h2>\n\n\n\n<ol class=\"wp-block-list\">\n<li>The player will spawn in the corner of the map, which consist of buildings with different heights. There are 5 different heights. <\/li>\n\n\n\n<li>The player need to look from the side to check the height<\/li>\n\n\n\n<li>The player will : \n<ul class=\"wp-block-list\">\n<li>jump safely to the next platform if the height difference is 1; <\/li>\n\n\n\n<li>Stun if the height difference is 2<\/li>\n\n\n\n<li>Die and spawn from the starting point if falling from a height difference of 3<\/li>\n<\/ul>\n<\/li>\n\n\n\n<li>Since it&#8217;s a timed event, the player will need to give quick reactions:\n<ul class=\"wp-block-list\">\n<li>More tips if delivered fast<\/li>\n\n\n\n<li>Standard tips if delivered promptly<\/li>\n\n\n\n<li>Money deduction if late<\/li>\n<\/ul>\n<\/li>\n<\/ol>\n\n\n\n<h2 class=\"wp-block-heading\">Art<\/h2>\n\n\n\n<p>The team chose to use low-poly art style to match the vibe of the game.<\/p>\n\n\n\n<div class=\"wp-block-group is-nowrap is-layout-flex wp-container-core-group-is-layout-1 wp-block-group-is-layout-flex\">\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"635\" src=\"https:\/\/projects.etc.cmu.edu\/lenticulus-labs\/wp-content\/uploads\/2025\/03\/image-1024x635.png\" alt=\"\" class=\"wp-image-234\" srcset=\"https:\/\/projects.etc.cmu.edu\/lenticulus-labs\/wp-content\/uploads\/2025\/03\/image-1024x635.png 1024w, https:\/\/projects.etc.cmu.edu\/lenticulus-labs\/wp-content\/uploads\/2025\/03\/image-300x186.png 300w, https:\/\/projects.etc.cmu.edu\/lenticulus-labs\/wp-content\/uploads\/2025\/03\/image-768x477.png 768w, https:\/\/projects.etc.cmu.edu\/lenticulus-labs\/wp-content\/uploads\/2025\/03\/image-1536x953.png 1536w, https:\/\/projects.etc.cmu.edu\/lenticulus-labs\/wp-content\/uploads\/2025\/03\/image-2048x1271.png 2048w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"734\" src=\"https:\/\/projects.etc.cmu.edu\/lenticulus-labs\/wp-content\/uploads\/2025\/03\/image-1-1024x734.png\" alt=\"\" class=\"wp-image-236\" srcset=\"https:\/\/projects.etc.cmu.edu\/lenticulus-labs\/wp-content\/uploads\/2025\/03\/image-1-1024x734.png 1024w, https:\/\/projects.etc.cmu.edu\/lenticulus-labs\/wp-content\/uploads\/2025\/03\/image-1-300x215.png 300w, https:\/\/projects.etc.cmu.edu\/lenticulus-labs\/wp-content\/uploads\/2025\/03\/image-1-768x551.png 768w, https:\/\/projects.etc.cmu.edu\/lenticulus-labs\/wp-content\/uploads\/2025\/03\/image-1-1536x1101.png 1536w, https:\/\/projects.etc.cmu.edu\/lenticulus-labs\/wp-content\/uploads\/2025\/03\/image-1.png 2017w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n<\/div>\n\n\n\n<p>The different height levels are indicated by the black lines around the building. By adding gaps between buildings, the height difference is strengthened visually.<\/p>\n\n\n\n<figure class=\"wp-block-image aligncenter size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"670\" height=\"670\" src=\"https:\/\/projects.etc.cmu.edu\/lenticulus-labs\/wp-content\/uploads\/2025\/03\/character.png\" alt=\"\" class=\"wp-image-240\" srcset=\"https:\/\/projects.etc.cmu.edu\/lenticulus-labs\/wp-content\/uploads\/2025\/03\/character.png 670w, https:\/\/projects.etc.cmu.edu\/lenticulus-labs\/wp-content\/uploads\/2025\/03\/character-300x300.png 300w, https:\/\/projects.etc.cmu.edu\/lenticulus-labs\/wp-content\/uploads\/2025\/03\/character-150x150.png 150w\" sizes=\"auto, (max-width: 670px) 100vw, 670px\" \/><figcaption class=\"wp-element-caption\">Main Character<\/figcaption><\/figure>\n\n\n\n<p>We decided to have our main character to be a cat to better fit the game&#8217;s vibe. <\/p>\n\n\n\n<figure class=\"wp-block-image aligncenter size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"750\" height=\"330\" src=\"https:\/\/projects.etc.cmu.edu\/lenticulus-labs\/wp-content\/uploads\/2025\/03\/cureent-balance.png\" alt=\"\" class=\"wp-image-252\" srcset=\"https:\/\/projects.etc.cmu.edu\/lenticulus-labs\/wp-content\/uploads\/2025\/03\/cureent-balance.png 750w, https:\/\/projects.etc.cmu.edu\/lenticulus-labs\/wp-content\/uploads\/2025\/03\/cureent-balance-300x132.png 300w\" sizes=\"auto, (max-width: 750px) 100vw, 750px\" \/><\/figure>\n\n\n\n<p>We&#8217;ve also added a UI at the bottom of the screen to indicate the amount of money earned by the player to give more incentives.<\/p>\n\n\n\n<figure class=\"wp-block-video\"><video controls muted src=\"https:\/\/projects.etc.cmu.edu\/lenticulus-labs\/wp-content\/uploads\/2025\/03\/IMG_0566.mov\"><\/video><\/figure>\n","protected":false},"excerpt":{"rendered":"<p>After a meeting on Monday, the team has finalized deciding on the art style, gameplay, and mechanics of the game for Looking glass. Background In this game, you take on the role of a fast-paced delivery worker racing against time to complete orders. The city skyline is your playground, with towering buildings and narrow ledges [&hellip;]<\/p>\n","protected":false},"author":3,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-225","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/projects.etc.cmu.edu\/lenticulus-labs\/wp-json\/wp\/v2\/posts\/225","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/projects.etc.cmu.edu\/lenticulus-labs\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/projects.etc.cmu.edu\/lenticulus-labs\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/projects.etc.cmu.edu\/lenticulus-labs\/wp-json\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"https:\/\/projects.etc.cmu.edu\/lenticulus-labs\/wp-json\/wp\/v2\/comments?post=225"}],"version-history":[{"count":16,"href":"https:\/\/projects.etc.cmu.edu\/lenticulus-labs\/wp-json\/wp\/v2\/posts\/225\/revisions"}],"predecessor-version":[{"id":277,"href":"https:\/\/projects.etc.cmu.edu\/lenticulus-labs\/wp-json\/wp\/v2\/posts\/225\/revisions\/277"}],"wp:attachment":[{"href":"https:\/\/projects.etc.cmu.edu\/lenticulus-labs\/wp-json\/wp\/v2\/media?parent=225"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/projects.etc.cmu.edu\/lenticulus-labs\/wp-json\/wp\/v2\/categories?post=225"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/projects.etc.cmu.edu\/lenticulus-labs\/wp-json\/wp\/v2\/tags?post=225"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}