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Week 3: 1/4 Walkaround, Feedback, and Data

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Summary:

1/4 Walkaround marks a quarter into this semester. During Walkaround, our guests enjoyed donuts, and we received valuable feedback on our design, scope, workflow, and measure of success, which are very helpful. We noted the commands and suggestions.

View our slides here: https://docs.google.com/presentation/d/1Svo-yFwod9gxo0Mn91Abqvl8ftLLKmWFIILhXL4rbo/edit#slide=id.g17b70f739eb_2_75

Design:

This week we received our survey data regarding professional Level Designer tools. we started preparing three different level design pitches. We referenced the proposed list of features to create these designs. Here’s the summary of the data we collected:

Art:

We created an image based on the mood board we created last week. Our team worked on the project logo, poster, and half-sheet. Check out the media page to see the product!

Programming:

In week three, we built the shell of our plugin. There was a lot to learn along the way, and we are excited to learn more in the process of creating.

Looking Ahead:

After receiving critical feedback and a database, we are ready to move on to select one of our design pitches, creating assets and functions for a playable level design.