{"id":208,"date":"2026-03-22T22:50:10","date_gmt":"2026-03-22T22:50:10","guid":{"rendered":"https:\/\/projects.etc.cmu.edu\/liminal\/?p=208"},"modified":"2026-04-06T17:19:34","modified_gmt":"2026-04-06T17:19:34","slug":"week-9-painting-experience-part-2","status":"publish","type":"post","link":"https:\/\/projects.etc.cmu.edu\/liminal\/week-9-painting-experience-part-2\/","title":{"rendered":"Week 9: Painting Experience pt. 2"},"content":{"rendered":"\n<p>This week, we have made significant progress in the Painting Experience, while also advancing the development of &#8220;Jim-related&#8221; features for the hallway experience and completing the asset production for Jim&#8217;s room.<\/p>\n\n\n\n<p>For the Painting Experience, we have implemented an immersive interactive flow: the guest can enter the painting &#8220;physically&#8221;, freely move, and rearrange objects. More importantly, this system has real-time feedback capability &#8211; when the experiencer exits the painting, the screen will change instantly based on their internal operations. Like most magic shows, I won&#8217;t reveal our implementation method for now. This design enhances the user&#8217;s sense of participation and control, making the artwork no longer a passive object of viewing, but a moldable object.<\/p>\n\n\n\n<p>At the same time, we have completed the development of the &#8220;Jim&#8221; related functions in the hallway experience, which can be more naturally integrated into the overall experience process and provide depth for the hallway process. Jim will be in his own small room. For this, we have adopted PBR material based on photo scanning, which greatly enhances the realism of the material, making details such as roughness, wear, and minor flaws naturally credible and better integrated into the real world. In terms of lighting, we combined pre-calculated lighting (also known as baking) with real-time lighting technology in Unity. The static part obtains high-quality global lighting effects through baking, while the dynamic elements rely on real-time lighting to respond, achieving a good balance between performance and visual performance. From the current effect (as shown in the figure), the scene presents a strong atmosphere and spatial depth. The contrast of light and shadow enhances the drama of the picture, while also effectively guiding the viewer&#8217;s visual focus, making the overall experience more immersive.<\/p>\n\n\n\n<figure class=\"wp-block-image alignleft size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1714\" height=\"964\" src=\"https:\/\/projects.etc.cmu.edu\/liminal\/wp-content\/uploads\/2026\/03\/image-edited.png\" alt=\"\" class=\"wp-image-212\" style=\"aspect-ratio:16\/9;object-fit:cover\" srcset=\"https:\/\/projects.etc.cmu.edu\/liminal\/wp-content\/uploads\/2026\/03\/image-edited.png 1714w, https:\/\/projects.etc.cmu.edu\/liminal\/wp-content\/uploads\/2026\/03\/image-edited-300x169.png 300w, https:\/\/projects.etc.cmu.edu\/liminal\/wp-content\/uploads\/2026\/03\/image-edited-1024x576.png 1024w, https:\/\/projects.etc.cmu.edu\/liminal\/wp-content\/uploads\/2026\/03\/image-edited-768x432.png 768w, https:\/\/projects.etc.cmu.edu\/liminal\/wp-content\/uploads\/2026\/03\/image-edited-1536x864.png 1536w\" sizes=\"auto, (max-width: 1714px) 100vw, 1714px\" \/><figcaption class=\"wp-element-caption\">Jim and his room<\/figcaption><\/figure>\n\n\n\n<p>Overall, after returning from spring break and GDC Week, the team has had better overall integration. This week&#8217;s results have significantly accelerated, not only improving the depth of project interaction but also significantly enhancing visual expression. Next, we will continue to optimize interaction details, enrich environmental narratives, and further strengthen the connection between user behavior and interaction feedback based on next week&#8217;s Playtest Day.<\/p>\n\n\n\n<p><\/p>\n","protected":false},"excerpt":{"rendered":"<p>This week, we have made significant progress in the Painting Experience, while also advancing the development of &#8220;Jim-related&#8221; features for the hallway experience and completing the asset production for Jim&#8217;s room. For the Painting Experience, we have implemented an immersive interactive flow: the guest can enter the painting &#8220;physically&#8221;, freely move, and rearrange objects. More [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[5],"tags":[],"class_list":["post-208","post","type-post","status-publish","format-standard","hentry","category-blog"],"_links":{"self":[{"href":"https:\/\/projects.etc.cmu.edu\/liminal\/wp-json\/wp\/v2\/posts\/208","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/projects.etc.cmu.edu\/liminal\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/projects.etc.cmu.edu\/liminal\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/projects.etc.cmu.edu\/liminal\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/projects.etc.cmu.edu\/liminal\/wp-json\/wp\/v2\/comments?post=208"}],"version-history":[{"count":4,"href":"https:\/\/projects.etc.cmu.edu\/liminal\/wp-json\/wp\/v2\/posts\/208\/revisions"}],"predecessor-version":[{"id":237,"href":"https:\/\/projects.etc.cmu.edu\/liminal\/wp-json\/wp\/v2\/posts\/208\/revisions\/237"}],"wp:attachment":[{"href":"https:\/\/projects.etc.cmu.edu\/liminal\/wp-json\/wp\/v2\/media?parent=208"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/projects.etc.cmu.edu\/liminal\/wp-json\/wp\/v2\/categories?post=208"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/projects.etc.cmu.edu\/liminal\/wp-json\/wp\/v2\/tags?post=208"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}